A new Going Medieval update 0.19.3 released on PC. According to the official Going Medieval patch notes, the latest update 0.19.3 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.19.3 will fix a few of these issues.
Check out more details below.
Going Medieval 0.19.3 Patch Notes – May 19, 2024
- Fixed a lot of crash occurrences.
- Fixed the issue where Job Priorities would reset after load.
- Fixed an issue where visitors might leave the map during the event and cause a crash.
- Fixed an issue where visitors couldn’t spawn because there was no friendly village that matched all requirements.
Known issues:
- Some text keys are missing.
- Player-triggered events don’t have sound effects
- The calculator of player-triggered events score is still work in progress.
- Merchants who are invited to feasts will lose their overhead marker and will not get it back even when the feast ends.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.19.3 on PC.