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Going Medieval Version 0.19.4 Patch Notes – May 20, 2024

A new Going Medieval update 0.19.4 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.19.4 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.

Going Medieval 0.19.4 Patch Notes – May 20, 2024

  • Fixed a lot of crash occurrences.
  • Fixed the issue where an event would fail to happen if one of the participants was missing. Now, the event will start if there is at least one participant in it. If an event participant is locked and prevented from participating in it, they’ll be removed from the event.
  • Fixed the issue where incorrect jobs were listed when performing certain actions.
  • Fixed the issue where in some situations, a settler would be stuck in a loop where they’d try to build a blueprint but would drop a resource as a result.
  • Fixed some text issues.
Quality of life improvements
  • Bard can now come from any faction type.
  • Religious alignment of some factions have been changed.
  • Selecting a prompt pop up will pause the game now.
Known issues:
  • Loading resets job priorities.
  • Some text keys are missing.
  • Player-triggered events don’t have sound effects
  • The calculator of player-triggered events score is still work in progress.
  • Merchants who are invited to feasts will lose their overhead marker and will not get it back even when the feast ends.
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.19.4 on PC.

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