Going Medieval update 0.20.12 is now rolling out on PC (Steam). According to the official Going Medieval patch notes, the latest update 0.20.12 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Going Medieval patch 0.20.12 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.20.12 Notes – October 16, 2024
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where attack and draft orders wouldn’t appear when multiple settlers were selected.
- Fixed the issue where settlers were using their regular beds rather than infirmary beds for convalescing.
- Fixed the issue that caused merchant’s bodyguards to be labeled as enemies.
- Fixed the issue where beams would get offset when receiving a hit.
- Fixed the issue where a beam would remain in the air if the ground that it has been attached to would get destroyed.
- Fixed the issue where captive labourers would do forbidden jobs.
- Fixed the issue that caused socketable items (ie wall torches) to float in the air upon their construction in some situations.
Known issues:
- Assigned Pets don’t sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.20.12 on PC.