A new Going Medieval update 0.20.23 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.20.23 will address some of these issues and bugs.
Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.
Going Medieval Patch 0.20.23 Notes- November 5, 2024
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where grilles from portcullises would turn invisible in some situations.
- Fixed the issue where settlers that went on a caravan trade would be marked as dead in historical records.
- Fixed the issue where random stuff on the map would turn forbidden for no reason.
- Fixed the issue that allowed pets, domestic animals and other NPCs to idle in prison cells.
- Fixed the issue where settlers would deconstruct ladders from the bottom, causing them to get stuck in the process.
- Fixed the issue that prevented ladder placement below socketable buildings (banners, torches, etc).
- Fixed the issue that caused settlers to sometimes lose their assigned rooms during their caravan travel.
- Fixed the issue where a silver wall torch would have intensity options in its setting.
Quality of Life improvements
- Sitting depressed idle animations have been added to prisoners.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.20.23 on PC.