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Going Medieval Version 0.22.27 Patch Notes – January 23, 2025

A new Going Medieval update 0.22.27 released on PC. According to the official Going Medieval patch notes, the latest update 0.22.27 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.22.27 will fix a few of these issues.

Check out more details below.

Going Medieval Patch 0.22.27 Notes – Jan. 23, 2025

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the appearance of errors in regards to stockpile.
  • Fixed various issues with water not behaving as expected. Situations where water would remember obstacle shapes if after those obstacles are destroyed, and situations where the river would continue with its flow, despite being cut off from the river source should be solved by this. This should also solve some accidental flooding.

Known issues:

  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.27 on PC.

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