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Tuesday, February 25, 2025

Going Medieval Version 0.22.34 Patch Notes – February 14, 2025

A new Going Medieval update 0.22.34 released on PC. According to the official Going Medieval patch notes, the latest update 0.22.34 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.22.34 will fix a few of these issues.

Check out more details below.

Going Medieval Patch 0.22.34 Notes – February 14, 2025

Camera 2.0 [Community request]
  • New camera logic has been implemented which made us ditch the legacy camera and coyote time. Here is what you need to know about it:
  • The camera now has multiple raycasts so it will only move layers when hovering over larger changes in layer height.
  • Camera layer movement can be locked with CAPS LOCK (or via the icon in the top left corner).
  • When the camera is locked to a layer you can change the layer by holding Shift + mouse wheel or via icons in the camera commands panel in the top left corner.
  • The camera now translates slower between layers to be not as jarring.

There are still some minor things we need to implement to fine-tune this version:

  • Visual feedback when the camera is locked/unlocked.
  • Saving the camera locked state and height (it now reverts to unlocked mode upon loading).
  • Some tweaks when the visuals show up and when they don’t.
  • Beams and fences still count as offsets to the camera target. This is not that noticeable now with the multiple ray cast system but it can create strange situations.
  • Additional options for the vertical speed of the camera.
  • There are some glitches when locking the camera and jumping with the camera via a warning.
Known issues:
  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.34 on PC.

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