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Thursday, February 27, 2025

Going Medieval Version 0.22.38 Patch Notes – February 26, 2025

A new Going Medieval update 0.22.38 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.22.38 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.

Going Medieval Patch 0.22.38 Notes- February 26, 2025

Bugs and Fixes
  • Another potential fix for players that reported that their settlers would freeze after some time.
Known issues:
  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.38 on PC.

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