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Saturday, May 10, 2025

Going Medieval Version 0.22.39 Patch Notes – March 6, 2025

A new Going Medieval update 0.22.39 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.22.39 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.

Going Medieval Patch 0.22.39 Notes- March 6, 2025

Bugs and Fixes
  • Fixed the issue where fire wouldn’t be visible when triggered.
Known issues
  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some items are missing icons and localization values.
  • Player-triggered events don’t have sound effects.
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.39 on PC.

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