Going Medieval update 0.25.12 is now available to download on PC. According to the official Going Medieval patch notes, the latest update 0.25.12 addresses some bugs and crashes.
Previously, a major update 0.25.12 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval version 0.25.12 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.25.12 Notes – June 13, 2025
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that caused Settlers to mine invisible soil voxels.
- Fixed the issue that prevented some saves from being loaded.
- Fixed the issue that caused wooden mechanical parts crafting to give smithing instead of carpentry XP.
- Fixed the issue that made Settlers appear to be carrying weapons while undrafted.
- Fixed the issue where Raiders would get stuck if you locked the door they were planning to pass through.
- Fixed the issue where fires on top of walls would continue burning in the air after the wall was destroyed.
- Fixed the issue that caused temperature damage to persist after a tile with fire on it is destroyed.
- Fixed the issue where Raiders could not construct ladders on top of player-constructed floors.
- Fixed the issue that caused the camera to shake while buildings were taking damage.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.25.12 on PC.