Grow Song of the Evertree update is now rolling out on PC (Steam). According to the official Grow Song of the Evertree patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Grow Song of the Evertree patch will fix a few of these issues.
Check out more details below.
Grow Song of the Evertree Patch Notes – February 28, 2022
Builderkin have made some important improvements you should know about:
- many frame rate related optimisations
- increased stability due to memory usage reduction
- resolved a number of subtle memory leaks
- save file size optimisations, and speed increase of autosave.
Builderkin says this is very important for console players, but PC players will also gain a lot from this.
Builderkin also thought you should be aware that:
- they have increased the spawn chance of mining nodes in caves
- the Inn interior lighting has been updated
- they’ve Reduced extreme darkness of Fungi biome colour palettes
- platforming difficulties reduced, especially in Song Fragment Vaults 3 / 6 / 7
- they have added the ability to remove customisation items from nature reserves
- lost items are now a little easier to find
Coppertop would like you to know that he is hungry, and is now accepting some new tasty items…
- Added ancient coins to alchemy
- Added NPC tokens and building tokens to alchemy
Navikin has made some adjustments…
- and now your Flying Companion can travel around town at night
Shopkin and Itemkin have teamed up to bring you:
- a new storefront that sells NPC customisation removal items at the Inn
- items that allow removal of NPC customisation items for…
- hair
- hair dye
- facial hair
- blemish
- accessory (eg glasses)
- hat
Additionally, Itemkin has some new goodies for you to enjoy…
- Lots (and lots!) of new wallpapers
- Some very special new clothing and hats
We managed to get Photograkin to stop long enough to provide us details on Photo Mode…
- Player can now choose their facial expression
- The number of selfie poses has been massively increased
- Selfie poses will set a default expression, which can now be overridden by the player
- Option to selectively Hide/Show tool in hand
And lasly, in true Fixerkin fashion, there’s A LOT of fixing going on:
- Fix for relationships not reaching 5 hearts
- Resolved issue with ‘Blueprint Bonanza’ unlocking
- Fixed issue with some achievements not being retroactively recognized as unlocked
- Fixed issue on bridges where NPC’s would get a little… lost
- Fix issue resulting in the player holding an invisible object
- Fixed issues with DailyEvents not triggering, or triggering much later than expected
- Resolved issue where ‘daily event cooldown timer’ was being ignored, allowing daily events to trigger back-to-back
- Fix for invisible chest in Pallas’ cave sequence
- Fixed some unexpected chest behaviour causing instability
- Fixed a rounding error, ensuring Book Harmony UI and Harmony Stone UI report the same numbers
- Clear ‘Completed Quests’ List on Reset
- Fix for rare crash when processing interact item hud
- Fix exception when automated sleep operation is executed first
- Resolved control issue on arcade game; now uses generic interact, so it’s more easily operated on PC
- fix for glitch causing arcade music to play outside of arcade game
- Fixed issue with loot tables being incorrect for certain gacha machines
- Updated the text on the expert token items to reflect Dream Job re-roll
- Fix for the dirt mound showing in UI previews of flower objects
- Refactored fishing loot table so it respected the building quest requirements
- Fixed issue where player gets stuck in 3 areas of meadow cliff geometry
- Fixed issue where player gets stuck in flour mill interior
- Minor stalagmite position adjustment to stop potential player stuck issue in 2 caves
- Fix for player getting stuck in rocks in Everkin Village
- Fix for Player able to get under the water at the edge of the world
- Fixed an issue with adopted critters persisting through a new save from a previous game session
- Adjusted duration of RepairDocks and HarmonyStone timed tutorials to get Coppertop to chill out a bit
- Ensure sliding puzzles contribute to puzzle complete stat
- Ensure tool wheel is correctly closed if state changes
- Fixed cursor selection within daily updates
- fix for npc relationships incorrectly showing renamed npc names
- Resolved issue where player got stuck in the Alchemy Tutorial
- Fixed issue with world stats not correctly counting districts
- Strange Seeds no longer display ‘pending work’ icon on tree view
- Resolved issue with ‘build building’ goals not triggering when expected
- Prevent district blockers from being interacted with until docks repair has been started
- Fix call-to-action particle effects on first day not tracking correctly when leaving/entering or saving/loading
- Nature reserves don’t spawn flowers/shrubs/trees until they’re slotted
