Hellish Quart Update 2023.01.29.0 Patch Notes

Hellish Quart update 2023.01.29.0 is now rolling out on PC (Steam), PS4, PS5, and Xbox one. According to the official Hellish Quart patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Hellish Quart patch 2023.01.29.0 will fix a few of these issues.

Check out more details below.

Hellish Quart 2023.01.29.0 Patch Notes – January 29 2023


  • Marta: fixed the wrong Close Attack (punch) range
  • Barabasz: fixed a bug with Long Guard aiming at 0,0,0
  • Fixed a bunch of bugs where characters were not lowering their swords at 0 Stamina
  • Marie: fixed a bug where she was able to do some normal attacks at 0 stamina
  • Isabella: fixed a bug where she was able to do some normal attacks at 0 stamina
  • Fixed a bug where the final hit sound would sometimes stop playing


  • Samuel: Better distance animation blending in Y and Fwd + Y attacks to avoid overshooting
  • Samuel: Better (Hight Guard) Fwd + Y attack animation trajectory
  • Shorter next Attack delay after getting blocked (from 0.3s to 0.16s). This does not apply to combos that were input BEFORE the first attack was blocked, they execute without delays. Also remember that guarding works normally, only next attacks are delayed, so it’s not a “stun”.
  • Marie: she now does Close Attacks (punches) also when pressing backward or standing in place, not only when pressing forward
  • Marie, Marta: just a bit larger tip thrust detectors
    (test) – longer “to neutral” blade transitions after guarding (it will affect blade trajectory when riposting after blocking!)
  • Stamina: If you drop to 0 Stamina, you will start recovering it after 2.5 seconds, instead of the usual 1. With 0 stamina autoguard doesn’t work and “Tired” attacks replace the regular ones.
  • Stamina: you lower your weapon when Stamina is below 5, instead of 0. You can still attack normally, but autoguard doesn’t work below 5.


  • the base value of the next Attack delay after getting blocked can be adjusted in Options (temporary for testing)
  • new feature: If you just blocked a low attack (so your sword is low) and you pressed a high attack to riposte, the attack will have a slight delay, to compensate for the blade traveling time. But if you riposte also with a low attack, there will be no delays.
Renu Dhaka