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Tuesday, October 13, 2026

Hobo Tough Life Update Patch Notes 1.14.00X

A new Hobo Tough Life update released on PC. According to the official Hobo Tough Life patch notes 1.14.00X, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Hobo Tough Life patch 1.14.00X will fix a few of these issues.

Check out more details below.

Hobo Tough Life Patch Notes 1.14.00X

This list of changes is by no means final and more fixes and features will be rolled out throughout the testing period (over the next month or so).

Localization:

  • Fixes and additions in English, Chinese, German, Russian and Polish translations.
  • Added new translations into Japanese, Spanish, and French.

Networking:

  • Cross-platform play support (Steam, Xbox One, Xbox Series, PS4 / PS5, Switch)
  • A number of synchronization issues fixed – fire barrels burning out too fast for clients, issues with player-to-player trading and more
  • Connection / disconnection stabilization (more robust system for handling unexpected situations – Internet failure, speed drop, etc.)
  • Steam backend replaced with Epic Online Services

No external account is needed, everything works with your existing Steam accounts. The only thing that has changed from the player’s point of view is the lobby system, which is no longer divided into public lobbies and private/friends’ lobbies.

The lobby system now consists of cross-platform lobbies (lobbies that can be accessed from any platform) and single-platform lobbies (for example PS4-only lobbies). Lobbies can now also be password protected. By setting a password for your game you will be able to connect with friends outside of your Friends list (eg. playing on different platforms) without strangers joining your session.

Multiplatform Support:

  • Steam Deck support
    • Automatic quality adjustment has not yet been implemented. For now, we recommend setting the details to medium for the best experience. In one of the following updates, we will add a customized profile for the Steam Deck (eg. some details from higher settings are too demanding for the steam deck and some on the medium are unnecessarily downplayed)
    • Complete support (controls, UI, graphic effects) + the ability to scratch off lotto tickets using the touch screen

 

  • Replacement of OpenGL with Vulkan API on Linux (and Steam Deck)

Optimalizations:

  • Asynchronous graphics streaming (RAM savings)
  • Asynchronous NPC streaming (RAM savings) and redesign of NPC internal operation (CPU load reduced on average by 60 %)
  • Asynchronous GI streaming (Global Illumination) -> RAM saving and, thanks to more memory space, an increase in the data resolution itself (better lights, fewer artifacts, etc.)
  • Faster loading (especially on devices with HDDs)
  • Acceleration of dynamic reflection generation
  • Optimization / improvement of grass rendering (larger draw distance, especially on weaker platforms)
  • UI element animation system refactor (HUD, inventory…)
  • Faster loading of text files (conversations, quests…)
  • Acceleration of database loading (item database, config files…)
  • Physics optimizations
  • Hundreds of micro-optimizations in the code, removing remnants of the early access code

Gameplay:

  • Complete redesign of the player and camera control (fixed issues with stuttering, smooth movement without lagging, correction of screen tearing and many other problems related to camera and movement)
  • Fixed the Ritual of the Last Boozing and improved the overall function of this mechanic
  • Fixed the disappearing interaction icons
  • Fixes in the combat system (disappearing options, incorrect collision detection…)
  • Redesigned input system allowing for more unrestricted key rebinds
  • Improved controls during dumpster diving
  • Notification system improved
  • Fixed hundreds of smaller bugs reported by the community (in quests, conversations, UI…)
  • Some slight balancing changes, most notably increased spawn rates of some harder-to-obtain items, and small adjustments to help wean some hobos off of caffeine 😉

Graphics:

  • Change of the default FOV from 60 to 75
  • Fixed LOD dependence on FOV (render distance no longer decreases with higher FOV)
  • Fixes of various graphic bugs (glitched props, holes in models, artifacts…)
  • Redesign of HLOD switching system (hierarchical LOD, high-poly -> low poly…), which results in faster rendering and less noticeable pop-in
  • Fixes and tuning of the player’s animation
  • Improvements to the player’s camera positioning
  • Replacement of FXAA with MSAA

Save System:

  • Complete rework of the save system to make it more stable and reliable
  • Save / load acceleration
  • More robust backup system
  • Save file size reduction (orders of magnitude smaller files on the disk)

Other:

  • Added illustrated loading screens during transitions (loading times on SSDs are almost instant, in a matter of seconds on HDDs)

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