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Hot Dogs, Horseshoes & Hand Grenades Update 102-e3 Patch Notes

Hot Dogs, Horseshoes & Hand Grenades update 102-e3 is now rolling out on PC (Steam). According to the official Hot Dogs, Horseshoes & Hand Grenades patch notes, the latest update 102-e3 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Hot Dogs, Horseshoes & Hand Grenades patch 102-e3 will fix a few of these issues.

Check out more details below.

Hot Dogs, Horseshoes & Hand Grenades Patch Notes 102-e3

Additions:

  • Added a Destructobin to the Grillhouse map

Changes:

  • Changed internal Navmesh Area handling to support future work (such as Sosig-specific types of navigation).
  • Doors Off Mesh links split into a ‘going in’ link and a ‘going out’ link, allowing them to be parsed by pathfinding differently based upon the Sosig’s current equipment and state.
  • Tweaked Sosig Grenade Throwing logic and aiming
  • Rebuilt some of the old Sosig impactFX particle effects to make them more visually consistent with the Sosigs
  • Rebuilt a bunch of door handling logic and off mesh links related to door to aid prioritization of opening
  • Built System for a door recognizing that it is ‘obstructed’ for any reason (physics glitch, player using panels), etc.

Fixes:

  • Fixed Massive performance issues in some scenes (including Grillhouse) caused by broken material on mesh particles effects without collision.

Removed:

  • Reduced Total Internal Door Key Count from 12 to 8 (to save area layers)

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