A new Hot Dogs, Horseshoes & Hand Grenades update 114 – Alpha 1 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Hot Dogs, Horseshoes & Hand Grenades update will address some of these issues and bugs.
Read what is new and fixed in today’s Hot Dogs, Horseshoes & Hand Grenades patch. Read the official patch notes below.
Hot Dogs, Horseshoes & Hand Grenades Patch Notes – September 28, 2024
Additions:
- Added New Weapon: M3 Carbine with Integrated Early NightVision Scope
- Added New Weapon: G17 Switch
- Added New Attachment: PVS7 Scope
- Added New Attachment: PVS30 Scope
- Added New Attachment: Hunt35 Scope
- Added New Attachment: SKT-IR Scope
- Added New Attachment: T12 “”“Scope”””
- Added New Utility Object: Handheld Thermal Camera
- Added photocathode parameter to night vision definitions to approximate spectral response of various devices
- Added phosphor type list to night vision definitions to specify night vision colors per tube/generation
- Added resolution parameter to night vision definitions to simulate devices with lacking resolution by adding a slight blur
- Added subpixel rendering for thermal displays when viewed close enough
Changes:
- [TnH] Rebuilt Weapon Selection Tables for many Sosig Enemy Templates used in this mode so that a wider selection of Sosigguns now shows up. Relative difficulty should be largely the same, just more variety 🙂
- [TnH] Made Take & Hold Wrist menu dim while viewed through nightvision
- [TnH] Scope Attachment Object tables now contain Nightvision scopes. Eventually a dedicated table will be added
- Night Vision scopes can now switch their actual profiles (physical parameters, capability, available colors, etc.)
- Added correct display names to Sosig Enemy Templates that were missing them (these names will be used by various systems later)
- Added Violet and Amber Color Lasers to Laser Attachment 1-5
- Made Locomotion interface elements dim when viewed through Nightvision
- Updated Proving Ground components to be properly visible under Thermal Vision
- Adjusted the Order that Scope Options are displayed to prioritize more commonly used settings
- Improved blur function for night vision rendering
- Updated night vision noise rendering to be more accurate
- Updated culling function for camera relative renderers (ie. NVGs) to hopefully fix parts of certain objects not rendering correctly
- Head Attachments are now auto-affixed in proximity to the head as long as you’re not wearing one already.
- Only one Head Attachment can be worse at once
- Head attachment physical objects have a ‘cooldown’ once spawned of 4 seconds before they can be attached to prevent them from auto-attaching immediately after being attached
- Old-Timey Spectacles from Wurstwurld now work again!!!
Fixes:
- Fixed a bunch of Sosig Wearables missing a critical component
- Fixed issue where Sosigs wouldn’t pick weapons up off the ground
- Fixed LAM not affixing to Mk23
- Fixed Ammo not being show in the correct order in Cartridge Boxes
Removed:
- Removed all testing/Temporary NV Scopes, Thermals and Head Attachments
API Notes:
- System for holding an interaction to auto-toggle a laser/light added. This is requires manual connection to the dependant interaction. A system for ‘switch’ attachments will be added soon.
Notes To Modders:
- Ammo/Cartridge Box system is NOT done yet. Do not begin any work related to it yet please. There are some major structural flaws to it I need to fix and didn’t have time to get to this week.
Download Hot Dogs, Horseshoes & Hand Grenades update 114 – Alpha 1 on PC.