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Hot Dogs, Horseshoes & Hand Grenades Update 114 – Alpha 1 Patch Notes – September 28, 2024

A new Hot Dogs, Horseshoes & Hand Grenades update 114 – Alpha 1 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Hot Dogs, Horseshoes & Hand Grenades update will address some of these issues and bugs.

Read what is new and fixed in today’s Hot Dogs, Horseshoes & Hand Grenades patch. Read the official patch notes below.

Hot Dogs, Horseshoes & Hand Grenades Patch Notes – September 28, 2024

Additions:
  • Added New Weapon: M3 Carbine with Integrated Early NightVision Scope
  • Added New Weapon: G17 Switch
  • Added New Attachment: PVS7 Scope
  • Added New Attachment: PVS30 Scope
  • Added New Attachment: Hunt35 Scope
  • Added New Attachment: SKT-IR Scope
  • Added New Attachment: T12 “”“Scope”””
  • Added New Utility Object: Handheld Thermal Camera
  • Added photocathode parameter to night vision definitions to approximate spectral response of various devices
  • Added phosphor type list to night vision definitions to specify night vision colors per tube/generation
  • Added resolution parameter to night vision definitions to simulate devices with lacking resolution by adding a slight blur
  • Added subpixel rendering for thermal displays when viewed close enough
Changes:
  • [TnH] Rebuilt Weapon Selection Tables for many Sosig Enemy Templates used in this mode so that a wider selection of Sosigguns now shows up. Relative difficulty should be largely the same, just more variety 🙂
  • [TnH] Made Take & Hold Wrist menu dim while viewed through nightvision
  • [TnH] Scope Attachment Object tables now contain Nightvision scopes. Eventually a dedicated table will be added
  • Night Vision scopes can now switch their actual profiles (physical parameters, capability, available colors, etc.)
  • Added correct display names to Sosig Enemy Templates that were missing them (these names will be used by various systems later)
  • Added Violet and Amber Color Lasers to Laser Attachment 1-5
  • Made Locomotion interface elements dim when viewed through Nightvision
  • Updated Proving Ground components to be properly visible under Thermal Vision
  • Adjusted the Order that Scope Options are displayed to prioritize more commonly used settings
  • Improved blur function for night vision rendering
  • Updated night vision noise rendering to be more accurate
  • Updated culling function for camera relative renderers (ie. NVGs) to hopefully fix parts of certain objects not rendering correctly
  • Head Attachments are now auto-affixed in proximity to the head as long as you’re not wearing one already.
  • Only one Head Attachment can be worse at once
  • Head attachment physical objects have a ‘cooldown’ once spawned of 4 seconds before they can be attached to prevent them from auto-attaching immediately after being attached
  • Old-Timey Spectacles from Wurstwurld now work again!!!
Fixes:
  • Fixed a bunch of Sosig Wearables missing a critical component
  • Fixed issue where Sosigs wouldn’t pick weapons up off the ground
  • Fixed LAM not affixing to Mk23
  • Fixed Ammo not being show in the correct order in Cartridge Boxes
Removed:
  • Removed all testing/Temporary NV Scopes, Thermals and Head Attachments
API Notes:
  • System for holding an interaction to auto-toggle a laser/light added. This is requires manual connection to the dependant interaction. A system for ‘switch’ attachments will be added soon.
Notes To Modders:
  • Ammo/Cartridge Box system is NOT done yet. Do not begin any work related to it yet please. There are some major structural flaws to it I need to fix and didn’t have time to get to this week.

Download Hot Dogs, Horseshoes & Hand Grenades update 114 – Alpha 1 on PC.

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