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HUMANKIND Version 1.0.13.2719 Patch Notes – July 28, 2022

HUMANKIND update 1.0.13.2719 is now available to download on PC. According to the official HUMANKIND patch notes, the latest update 1.0.13.2719 addresses some bugs and crashes.

Previously, a major update 1.0.13.2719 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s HUMANKIND version 1.0.13.2719 will fix a few of these issues.

Check out more details below.

HUMANKIND 1.0.13.2719 Patch Notes – July 28, 2022

IMPORTANT CHANGES AND ADDITIONS

  • Introduced the new Empire Name system.
  • Heavily rebalanced cultures, including Militarist Iron Reserves rework, Phoenicians EU becoming naval transport, etc.
  • Rebalanced influence costs, especially late game: Enact Civic, Attach Territory and Merge City influence costs grow slower.
  • New Line of Sight calculation (should be more intuitive).

OTHER ADDITIONS AND CHANGES

  • New Loading screens.
  • New Loading tips.
  • Borders are now turned off when removing the UI overlay with Shift+F10 (for nicer screenshots!)
  • Civic Bonuses shown in tooltips for locked civics.
  • Improved rotation of quarters, buliding placement in city plans and variety of Commons Quarters to avoid repetitive patterns in large cities.

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

  • Vassalizing an enemy after they try to break free should now cost 0 war support
  • Fixed several issues with the Wonder-Full achievement not unlocking properly.
  • Fixed an issue with the Pacesetter achievement not unlocking properly.
  • Fixed an issue where “Falling Out” achievement was not unlocking correctly.
  • Fixed an issue where the “International Trading” civic was not unlocking when the prerequisites were met.
  • Fixed an issue where War Support changes did not match between the battle aftermath and diplomacy screen.
  • Fixed an issue where an AI controlled empire could get stuck in the Neolithic.
  • Fixed an issue with no texture appearing on the Great Zimbabwe wonder.
  • Fixed an issue where the community folder could have too many folders when building mods often.
  • Fixed an issue where Air and Artillery strikes could corrupt a save in very rare occasions.
  • Fixed an issue where units with the Bombard ability could not attack a unit on a tile with destroyed fortifications.
  • Fixed an issue where armies standing on an outpost of an empire that just signed a non-aggression pact would get destroyed.
  • Fixed an issue with resource pins not correctly updating when replacing an embematic resource with different types of resource extractor.
  • Fixed an issue where the yields of the Aesthete ability were working differently than described in the tooltip.

OTHER FIXES

  • Fixed an issue where a player who was not the host could change DLC content spawn probability settings in the multiplayer lobby.
  • Fixed an issue with the Mississipians’ emblematic quarter wasn’t giving money to adjacent districts.
  • Fixed an issue where resource pins remained on tiles that became Wastelands.
  • Fixed an issue where the “See more” button in the new update panel on the main menu was incorrectly localized in several languages.
  • Fixed an issue where armies could not ransack tiles belonging to one of their vassal empires.

CULTURES OF LATIN AMERICA FIXES

  • [Community] Fixed an issue with the Baira Hunter’s tooltip not correctly showing the Indirect Fire ability.
  • [Community] Fixed an issue where the Inca’s emblematic quarter could not be build next to some mountain tiles.
  • [Community] Fixed an issue where the Inca’s emblematic quarter could not be built next to mountain natural wonders.
  • [Community] Fixed an issue where Sapa Inca Guards had their Anti-cavalry bonus applied twice.
  • [Community] Fixed an issue where the Taino emblematic unit did not replace the crossbowmen.
  • [Community] Fixed an issue where units minor factions added with the Cultures of Latin America had incorrect art.
  • [Community] Fixed an issue where the Machu Pichu wonder would lose functionality after its territory was split, upgraded to a city, then merged.
  • Fixed an issue where bonuses from Machu Picchu also applied to outposts.

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