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Friday, January 31, 2025

Icarus Update 2.2.40.132442 Patch Notes – Jan. 31, 2025

Icarus update 2.2.40.132442 is now available to download on PC. According to the official Icarus patch notes, the latest update 2.2.40.132442 addresses some bugs and crashes.

Previously, a major update 2.2.40.132442 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Icarus version 2.2.40.132442 will fix a few of these issues.

Check out more details below.

Icarus Patch 2.2.40.132442 Notes – Jan. 31, 2025

New Content
  • Adding NZ On Air Logo in the Credits Section
  • Updating the NZ On Air Logo in the Credits Section
  • Adding Entry for the Hammerhead Slug boss into the Bosses Json
  • Added new Boss icon for the Hammerhead Slug
  • Hammerhead Slug – Added 5 spawn points in prometheus for the slug spawn
  • Health bar now only appears once the boss fight has started
  • Fixed replication bug where the client wouldn’t see the final slug/health bar cleaning up
  • Added valid check to prevent warnings on getting blackboard as slug dies
  • Hammerhead Slug – Slug will now return to anchor point if straying too far
  • Hammerhead Slug – Added missing isvalid checks
  • Hammerhead Slug – Changed how the slug manager was cleaning up
  • WorldBossSpawner override so slug doesnt bind on big slug death
  • Fixed bug where final slug would sometimes explode instead of curl into a ball
  • Hammerhead Slug – Slug carcass now highlights. Removed debug testing
  • Hammerhead Slug – Switched poison modifier to be -50% sprint speed instead of -5% movement speed to try reduce chance of not being able to move when having all debuffs added to you
  • Hammerhead Slug – Added 30 minute timer after the final slug dies for it to cleanup
  • Removed the ‘reload dead boss’ bool for the slug
  • Smaller slugs will spawn the slug manager if there is none present
  • Changed loot row table on slug to correct boss row
  • Hammerhead Slug – Removed Development flags
  • Removed space at end of hammerhead name
  • Hammerhead Slug – Slug will now respawn correctly when slugs tile is reloaded
  • Changed eqs such that the slug ignores itself when looking for targets that damaged it
Fixed
  • Project-wide asset optimization pass and cleanup
  • Obsidian Pick: Updated physics asset to capsules, added extra LOD, optimized textures, changed PM to metal
  • Project-wide asset optimization pass and cleanup
  • Fixed UVs on ITM_Sickle_Obsidian
  • Fix 130MB guide texture down to 300KB due to non-pow2 size and no compression
Future Content
  • Adding legendary weapons items static audio data
  • Adding pickup legendary weapon crate audio and item audio table setup
  • Great Ape club attack only has a break chance for slams
  • Great Ape Fix a montage where the animation length has changed
  • Fix Rock Golem Op1 Analyze not showing complete at 100%
  • Fix Rock Golem Ape E water step requiring biofuel
  • Adding GH Mission Radio Icon
  • Balancing player damage taken from creatures to accomodate for heavy hits as well as small and medium impacts. Small adjustment to collision damage event because projectilces use this too
  • Great Hunts Cinematics Sequencer and BP Assets
  • Final pass on great hunt music
  • Added ‘cave in’ mesh/materials, tunnel cap mesh, tweaked Cliff_11_DLC2 to remove base
  • Added stats for some of the Rock Golem Gauntlet upgrades
  • Rock Golem alternate secondary attacks are now enabled when using relevant upgrades
  • Fixed some input logic bugs within Rock Golem Gauntlet attacks
  • Stormwall material and BP setup WIP
  • IMP pass blockout in the swamp on Orange Quad, Elysium
  • Swapped Tundra voxels to ridge variant, Foliage Pass and Cliff Pass, Green and Yellow Quads, Elysium
  • Fixing accidental change to FMOD preset instead of event volume that added ADSR to cave contect preset which caused everything to be broken that used that preset
  • Fix DT Whitespace validation. Again
  • Adjustments to new Great Hunt UI
  • Make GreatApe more immobilise and slow stat resistant
  • Great Ape make high rocks fall faster
  • Applied threat distance modifier curve to Ice mammoth boss, adjusted behavior tree to trigger music at more appropriate time during intro sequence
  • Adding ADSR to waterfalls to avoid harsh starts when entering ape arena. Also intensifying very heavy impact hits from creatures like club hits to make boss combat feel more weighty
  • Adding location markers and blockout for DH mission 3
  • Hammerhead Slug – Removed slug from ice arena and readded mammoth to the arena
  • Resave Ape Lab with correct position
  • Fixing music override bp on ape boss
  • Adding load spear into sandworm crossbow
  • Added separate action behaviours to Rock Golem Gauntlets and filtered them by upgrade type
  • Fixed Rock Golem Gauntlet third person montages not being on the right slot
  • Adding new Great Hunt UI
  • Add Garganutan Great Hunt steps to collect the Sonic device, for if the player has dropped it into a crate for example, so players will be able to collect the device before starting the mission
  • Slight increase in Great Hunt bossfight music volume
  • Shortening overly long tail events within the assault rifle that was taking up too many channels unnecessarily. Also fine tuning distance curve after multiplayer playtest
  • Fix many dialogue timings for Quarrite Great Hunt
  • Added border and hover border and UI tweaks
  • Adding sandfalls audio and BP imp. ALso adding heavier jump land to rock golem so its initial entrance is more dramatic
  • More nav blockers for Great Ape
  • Updated Sandfalls to respond better to light and hold CPD on begin play
  • Added destructible mesh asset for swamp ape club
  • Added spinning wheel art assets including skeletal mesh and animation
  • Add Rimetusk Great Hunt quest crafting recipes, final quest and remove many DNT entries
  • Dev lock future content releases
  • Fixed looking the wrong way when entering the Ice Mammoth Arena
  • Shortening overly long vocal event when taking generic low damage
  • Added Lamb sk meshes, materials and textures
  • Resave atmospheres datatable
  • Exported higher resolution source textures for the raptor creature
  • Named boss atmospheres correctly
  • reduction in volume of the ricochet hits
  • dummy changes to files within certain banks to try force fix errors
  • Slug Launcher – Add stats and effects for Backpack, Loader and Splash Guard components
  • Rock Golem rolling attack now pushes hit targets to the side instead of straight forward, reducing chances that players are hit successively
  • Rimetusk Great Hunt: Add additional craft step to O2 quest, add quest objectives to all missions
  • Voxel Polish Pass and Swapped FIR saplings with Aspen Saplings, Green and Yellow Quads, Elysium
  • Finished first macro pass blockout in the swamp on Orange Quad, Elysium
  • Fixing Atmosphere Datatable
  • Fixes to Ice Mammoth arena material after recent updates
  • Applied new meshes and material for stormwall
  • Adjustments to rock golem armor break audio. More audible over busy mix
  • Added splinter mesh for destructible ape club vfx
  • Removing mentions of thumper from dialogue. ALso increasing volume slightly of away from mic part so it is still audible over ambience
  • Multiple new kitbashed cliffs for Elysium volcanic
  • Adjustments to some legendary weapons. Smoother bolt load sound, gauntlet volume adjustments, data table update etc
  • Resubmitting audio files in banks to attempt to fix any issues part 2
  • Fixing Atmosphere & Equippable Datatable
  • Add tooltip to Swamp Arena exit
  • Fixing Atmosphere Datatable
  • Fixing Legendary Weapon GH button so it correctly only works on appropriate maps / with dlcs
  • Ensure RVT are refreshed when player dies in instanced level and respawns to main level
  • Adding Legendary Weapon Images for Viewing their info
  • Adding Legendary weapon view screen and ability to click on weapons when great hunts have been selected
  • Adjusted livingitemshopitem data to include backgrounds and weapon images
  • Cliff Pass on Trunda to Desert Transition, Green and Yellow Quads, Elysium
  • Elysium – New CAC maps and FTs for geothermal stalagmites, new lake added to geothermal area, red quad
  • Wire destructable mesh for Great Ape Log/Club
  • Set up gfur for lamb and added trophy mesh, material and BP
  • Added Emission channel masking to M_Creatures and setup emission on Ape
  • Sandfall Polish Pass In Golem Arena and Cliff Pass in Tundra, Green and Yellow Quads Elysium
  • Added depth fade and minor adjustment on mesh for stormwall
  • Adding World Boss Names to Great Hunt UI
  • Fading Weapon Images on GH & Boss enteries so they are only visible when hovering
  • Added missing socket to black wolf revolver, causing the left hand to be held in mid air instead of the gun
  • Polish Pass on Sandfalls and Made changes to Sandfall_03 Material
  • Changed materials on Hammerhead Cocoon and added a cocoon forming VFX
  • Tweaks to Sandfalls_03 Mesh UV to reduce streeching on sides
  • Adding Respawn Timers on the GH UI for world bosses
  • Fixed issues with World Boss Information so it displays number of potential spawns, as well as the number currently active
  • The GH Device now tracks and updates boss information and replicates it to clients for display on various UI’s
  • Fix Garganutan Great Hunt progress tracking for wave defence missions. Clarified objectives in damage type missions
  • Added ability for main mission objective text to be hidden if it is blank, but helper text (blue) is still shown, updated resupply missions to be blue/info text
  • Decrease Sewing Machine RMA to 1k
  • Prevent biome transition when player dies and is a spectator inside a biome override
  • Added DCO_Cheese_A to F and DCO_Hanging_Meat_A to F
  • Changed Ape Boss Hide to use ITM shader. Increased texture resolution
  • Adding weight layer to ice mammoth and other sledge hammers
  • Adjusting Great Hunt Talent Trees so they fit within the space allocated on the UI
  • Added panning feature for main textures of MA_ITM. Set to disabled by default
  • Add Ice Mammoth Great Hunt O1 setup, notes and dressing
  • Updated Garganutan Decals to only clean up those specific decals, so if they are used in other missions they will still be cleaned
  • Added Wall_Candle_Holder_Wood, with textures, materials, and DMs. Also added a candle proxy mesh with materials for multiple colours
  • Added Cuckoo Clock with textures, materials, skeletal meshes, animations and DMs
  • Consolidating the Alpha Wolfs Name, as it was called Alpha & Black interchangeably, it is now called the ‘Black Wolf’ everywhere
  • Added Research Crate icon
  • Adjusting Great Hunt Talent Trees so an overview of the hunt is displayed before clicking on missions
  • Added Shield Ricochet icon
  • Small volume adjustments to various dialouge lines within the DLC to make sure the off mic parts are still audible. Increasing ducking amount on the music and ambience by a touch to help dialogue lines from being drowned out in storms or during combat or music events. Increase to sandfall volume and size and play amount
  • Update all Great Hunt quest names and titles to new format
  • Increase NOVA Station durability
  • Removed Thumper from Rock Golem E dialogue subtitles
  • Added tile texture and panning for MA_ITM
  • Elysium – more lakes, stalagmite and decal placement in geothermal, red quad
  • Fixed bug where Great Ape wasn’t responding if players fired at it/attacked it from a great distance
  • Extended RecentDamageCausers EnvQueryGenerator to allow ignoring distance when generating valid targets
  • Added skeletal meshs for the homestead curtain variants. Updated roughness maps for the fabric variants and adjusted tiling on the the shaders
  • Update Respawn dropship seat camera offset logic, camera shake & FP mesh visibility handling to also work for clients
  • Fix client desync with mammoth trap due to bones not ticking on dedi server
  • Adjusting source audio file of GH cover mic effect for better clarity but still feeling worldized. Previously felt too muffled in the mix
  • Added catch all proxy mesh setup to windmill (uses dry recipe output by default)
  • Updated the spinning wheel rope texture and updated UV on the static and skeletal mesh to utilise the new tiling material feature
  • Resave terrains selection for translatable text
  • Add destuctable mesh to Great Ape thrown logs
  • Updated LOD screensizes on Biomass meshes
  • Decreased Obsidian Sickle textures from 2k to 1k
  • Rimetusk D Great Hunt, added helper text to craft explosives quest step
  • Fixed typo in Quarrite spawner quest name
  • Fixed Quarrite Great Hunt B worms stopping spawning if there are already too many spawned (will now automatically clean up spawns after a delay)
  • Adding Biomass rewards to bosses & adjusting boss material conversion rate
  • Garganutan Great Hunt O1 fix spawn locations not spawning
  • Adding rock golem juvi flinch and death audio, events and data table setup
  • Linked translatable text to Olympus terrain selection
  • Updated tundra to desert transition and added palm bushes to oasis on Yellow Quad, Elysium
  • Added prototype mesh for weapon rack for testing, material and textures
  • Added first pass SM for DCO_Giant_Ranch_Sign with materials and textures
  • Elysium – added temp FT for Kumara, foliage placement test in volcanic terrace area, red quad
  • Fix Biofuel Radar not being able to be toggled
  • Added missing EQS change from previous fix to Great Ape detection range
  • Duplicated most necessary anims for Juvenile Rock Golem and placed in own folder
  • Did a pass on Juvenile Rock Golem locomotion animations and speed
  • Added armour to Juvenile Rock Golem
  • Fixed Juvenile Rock Golem t-posing after death
  • Fixed Juvenile Rock Golem not playing correction animations for GOAP actions
  • Updating Biolab UI based on Concept
  • Adding Purchasing functionality to the Biolab Weapon information screen
  • Adding Images for the Biolab Legendary Weapons background
  • Landscape Sculpting Pass, Cliff Pass and Foliage Pass on Tundra, Green and Yellow Quads, Elysium
  • WIP proxy mesh system
  • Great Hunts Interface animation and UI tweaks. Replaced Norex logos
  • Added art assets for the Homestead curtain variants
  • Added art assets for the homestead shutters window variant
  • Added art assets for the homestead saloon style door including a texture variant for a whitewash look

Download Icarus update 2.2.40.132442 on PC.

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