Idle Monster TD Evolved update 30 is now rolling out on PC (Steam). According to the official Idle Monster TD Evolved patch notes, the latest update 30 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Idle Monster TD Evolved patch 30 will fix a few of these issues.
Check out more details below.
Idle Monster TD Evolved Patch 30 Notes
New Content:
- Added a Prestige Points III artifact (Tier 5) for +75% prestige points.
Changes:
- Increased offline progress speed.
- All DPS, Gold Drop, Kill Exp, and Prestige Point artifacts below Tier 5 now have a max level of 10. This ensures you stop receiving these less-valuable artifacts as you get further into the game, and only receive their higher tier variants instead.
- Added +50% prestige points into the Jackpot Artifact (Tier 5).
- Removed the max level cap of Kill Exp in the Tournament Upgrades menu.
- Increased area of effect of nearby enemies affected by the Slow skill.
- Increased area of effect of nearby enemies affected by the Weaken skill.
- Replaced the “Total Prestiges” leaderboard with a “Total Evolutions” leaderboard.
QoL Improvements:
- Range Sliders – control your monster’s max range with this setting in the Targeting Options menu to avoid them stealing kills at undesirable times.
- Volume Sliders – control how loud the music and sound effects play.
- Custom FPS Settings – You can now control the frames per second (FPS) that your game runs in.
- Most menus now auto-refresh, rather than forcing you to close and reopen it.
- Tapping the main menu button at the bottom of the screen will close that menu if it is already open.
Bug Fixes:
- Fixed bug where towers would sometimes get stuck off a placement circle while dragging and dropping.
- Fixed bug where the “ready to evolve” particles would not move with the tower when dragging and dropping to a new placement.
- Fixed bug where the wrong notification text would appear when unlocking the “Perfect Tank” title.
- Fixed bug where your game speed would not update right away after evolving a monster with a game speed effecting skill.
- Fixed the Poison skill dealing damage even when the monster is on Skill Support.
