Jurassic World Evolution 2 update is now rolling out on PC (Steam). According to the official Jurassic World Evolution 2 patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Jurassic World Evolution 2 patch will fix a few of these issues.
Check out more details below.
Jurassic World Evolution 2 Patch Notes – March 8, 2022
- Dinosaur Behaviour
- Additional fixes for dinosaurs getting stuck
- Additional fixes for dinosaurs and flying reptiles escaping their enclosures
- Fix for dinosaurs stuck in constant panic
- Fix for dinosaurs dying of old age whilst being transported
- Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
- Make flying reptiles immune to “Damaged Tooth” injury
- Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
- Dinosaurs eating live food can now fulfil the “Photograph a Dinosaur Eating” contract
- Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
- Various animation bug fixes on dinosaur behaviours
- Dinosaurs
- 2001 Male/Female Velociraptors – Eyes, hands and head art fixes
- UI
- “Synthesis Failure” changed to “Egg Failure” in Sandbox Mode
- Split appeal between duplicate attraction buildings
- Fixed shops not updating when shop type was changed
- Fixed missing Dr. Alan Grant entry in the Jurassic World Database
- Preserve vehicle ranger post assignments when changing vehicle skins
- Marine and Flying Reptiles now have their own bio group
- Buildings
- Gates build instantly instead of waiting for the fences
- Arrival building helicopters now leave and returns to signify the arrival of guests
- Updated Flying Enclosure sign and UI icon so that it uses the correct texture
- Fix for tuna escaping the lagoon
- Prevent guests from entering destroyed/inoperable buildings
- Various art improvement bug fixes across numerous buildings and assets
- Park Teams
- Park Teams no longer get stuck in land hatcheries
- Storms no longer damage parked vehicles
- Vehicles “damaged by storm” are not drivable at all
- Economy
- Prevent park rating dropping after releasing the first dinosaur(s) via airlift
- Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game
- Animations
- Fixed seated guests from using the wrong animation
- Guests trapped with no way to return to a path now disappear after 30 seconds
- Game Modes
- Chaos Theory: Jurassic Park – Updated amenity construction mission stage so you can build any size, not just a small one
- Chaos Theory: Jurassic Park – Increase comfort requirement for Velociraptors
- Chaos Theory: Jurassic Park – Block access to build menus during hatchery research objective to prevent the player from getting stuck
- Chaos Theory: Jurassic Park and Jurassic Park: San Diego – Banned Monorail construction contract
- Chaos Theory: Isla Sorna: Site B – Re-enable storms
- Chaos Theory: Return to Isla Nublar – Added Viewing Gallery to research so it is available to build
- Campaign – Pennsylvania – Ignore dead dinosaurs in the final comfort check
- Improvements to vehicle navigation in Challenge – Southwest USA
- Various contract fixes
- Foliage
- Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
- Adding Barrel Cactus into the desert shrub brush
- Further fixes to HDR on consoles and PC
- Various localisation and text fixes for all languages
- Various optimisations for game performance
- Various stability fixes