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Jurassic World Evolution 2 Update Patch Notes – March 8, 2022

Jurassic World Evolution 2 update is now rolling out on PC (Steam). According to the official Jurassic World Evolution 2 patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Jurassic World Evolution 2 patch will fix a few of these issues.

Check out more details below.

Jurassic World Evolution 2 Patch Notes – March 8, 2022

  • Dinosaur Behaviour
  • Additional fixes for dinosaurs getting stuck
  • Additional fixes for dinosaurs and flying reptiles escaping their enclosures
  • Fix for dinosaurs stuck in constant panic
  • Fix for dinosaurs dying of old age whilst being transported
  • Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
  • Make flying reptiles immune to “Damaged Tooth” injury
  • Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
  • Dinosaurs eating live food can now fulfil the “Photograph a Dinosaur Eating” contract
  • Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
  • Various animation bug fixes on dinosaur behaviours
  • Dinosaurs
  • 2001 Male/Female Velociraptors – Eyes, hands and head art fixes
  • UI
  • “Synthesis Failure” changed to “Egg Failure” in Sandbox Mode
  • Split appeal between duplicate attraction buildings
  • Fixed shops not updating when shop type was changed
  • Fixed missing Dr. Alan Grant entry in the Jurassic World Database
  • Preserve vehicle ranger post assignments when changing vehicle skins
  • Marine and Flying Reptiles now have their own bio group
  • Buildings
  • Gates build instantly instead of waiting for the fences
  • Arrival building helicopters now leave and returns to signify the arrival of guests
  • Updated Flying Enclosure sign and UI icon so that it uses the correct texture
  • Fix for tuna escaping the lagoon
  • Prevent guests from entering destroyed/inoperable buildings
  • Various art improvement bug fixes across numerous buildings and assets
  • Park Teams
  • Park Teams no longer get stuck in land hatcheries
  • Storms no longer damage parked vehicles
  • Vehicles “damaged by storm” are not drivable at all
  • Economy
  • Prevent park rating dropping after releasing the first dinosaur(s) via airlift
  • Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game
  • Animations
  • Fixed seated guests from using the wrong animation
  • Guests trapped with no way to return to a path now disappear after 30 seconds
  • Game Modes
  • Chaos Theory: Jurassic Park – Updated amenity construction mission stage so you can build any size, not just a small one
  • Chaos Theory: Jurassic Park – Increase comfort requirement for Velociraptors
  • Chaos Theory: Jurassic Park – Block access to build menus during hatchery research objective to prevent the player from getting stuck
  • Chaos Theory: Jurassic Park and Jurassic Park: San Diego – Banned Monorail construction contract
  • Chaos Theory: Isla Sorna: Site B – Re-enable storms
  • Chaos Theory: Return to Isla Nublar – Added Viewing Gallery to research so it is available to build
  • Campaign – Pennsylvania – Ignore dead dinosaurs in the final comfort check
  • Improvements to vehicle navigation in Challenge – Southwest USA
  • Various contract fixes
  • Foliage
  • Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
  • Adding Barrel Cactus into the desert shrub brush
  • Further fixes to HDR on consoles and PC
  • Various localisation and text fixes for all languages
  • Various optimisations for game performance
  • Various stability fixes

 

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