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Tuesday, October 13, 2026

Killing Floor 2 Update Patch Notes

Killing Floor 2 update is now available to download on PC. According to the official Killing Floor 2 patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Killing Floor 2 version will fix a few of these issues.

Check out more details below.

Killing Floor 2 Patch Notes

Top Community Issues:

  • Fixed an issue where a light texture was changed globally leading to existing lights to have a bluish tinge and other visual defects.
  • Fixed an issue in Monster Ball where the music in the dance area near Hans Volter was not playing.
  • Fixed an issue where spectators were incorrectly being included in player count in the Server Browser.
  • Fixed an issue in Boss Rush weekly mode where the Matriarch’s shield health was not scaling correctly across the earlier waves.
  • Fixed an issue where the pop-up pause notification was incorrectly displayed when proceeding to the Lobby.
  • Fixed an issue where SWAT’s Close Combat Training skill did not increase damage with 9mm or blunt damage type weapons.

Weapons:

  • Doshinegun:
    • Improved Doshinegun projectiles behavior so they will behave more naturally in the environment.
    • Fixed an issue where upgrading the Doshinegun semi-auto was causing it to do less damage than the auto fire mode.
  • HRG Arc Generator
    • Fixed an issue where HRG Arc Generator primary fire sound was playing globally.
  • Minigun:
    • Fixed an issue where the Minigun’s turn speed acceleration was reduced when in players’ possession.

Map:

  • Carillon Hamlet:
    • Fixed multiple splatter maps across the map to display correctly.
    • Fixed the spectator boundaries so spectators are no longer able to leave the map.
    • Fixed multiple locations where there was missing collision for dropped weapons.
    • Adjusted multiple collision volumes across the map to allow the Player to move unobstructed..
    • Adjust collision allowing the collectible to be destroyed in the Forest area
    • Adjusted a section of the wall in the station to render correctly.
  • Elysium:
    • Fixed an issue that would intermittently cause console lock up for PS4 players.
    • Improved spawning behavior of ammo. weapons, and armor pickups to prioritize spawning in the arena the player is in.
    • Fixed Zed spawning so they will not get stuck on the beams in the main arena.
    • Fixed multiple areas across the map display texture flickering.
    • Fixed rendering of grid pattern on the walls in the computer arena.
    • Fixed wooden plank to display correctly on the back side.
    • Made visual improvements on the stone wall to correct color variation.
    • Fixed issue where sand decals were visually floating in the main arena.
  • Netherhold:
    • Adjusted lights in the lobby to increase visibility of player сharacter.
    • Fixed an issue where Zeds would not attack players within the Diabolic Experiment doorway area.
  • Prison
    • Refined the Zed pathing to improve ability to navigate to players.

Misc:

  • Fixed an issue that was limiting the Patriarch to utilizing only one of his intro lines.

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