A new King Arthur: Knight’s Tale update released on PC. According to the official King Arthur: Knight’s Tale patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s King Arthur: Knight’s Tale patch will fix a few of these issues.
Check out more details below.
King Arthur: Knight’s Tale Patch Notes
New Features
- All 4 Acts of the Campaign are now available
- Added several new side-story missions with recruitable Heroes
- 33 Heroes in total waiting for your call into battle
- Added 20 Endgame missions as well as unique bossfights available after the conclusion of the story campaign
- New enemy factions:
- Picts
- Seelie
- Unseelie
- Fomorians
- A completed, fully unlockable Morality chart
- A completed, fully unlockable Adventure map with several POIs (Points of Interest)
- Added a new CGI cinematic to the end of every Act
- Added Localizations for the following languages:
- French, German, Russian, Brazilian Portuguese, Spanish, Simpl. Chinese, Polish as well as Hungarian
- Numerous Challenges have been added:
- Complete challenges to acquire unique, powerful Essences which grant permanent effects to your Heroes
- Numerous new Events, many of which granting Morality points, have been added
- Hundreds of new common, uncommon, relic and special items
- Steam Achievements (50+) unlocked
- Numerous new soundtracks while many of the Early Access tracks reworked
Misc
- Revised and rebalanced all missions, enemy units and skills of Act1
- Revised and rebalanced all the traits of the Heroes of Act1
- Added an English subtitle to the cinematic intro
- New Consumables (Tomes) with special effects (like “Resets a chosen Hero’s skill points” etc.) have been added
- Events appearing above locations will be available for 3 missions’ worth of time. If you don’t take any action until then, they will vanish. The remaining turns will be displayed on the event window
- Heavy injuries received a separate icon to be distinguishable from light injuries
- If a Hero is sent away in an event while holding a building title in Camelot, they get removed now from the position
- Traits giving bonuses when a Hero holds a building title were dyed gold to be distinguishable from other type of traits
- The Heroes’ building titles will be displayed in the pop-ups of the Hero portraits on the Adventure Map
- Added a field of view to the map and the minimap as well which points toward the direction of the camera
- Revamped the objectives list
- You can unlock any of the Heroes now on the Morality chart which will spawn a new side-story mission in which the Hero can be recruited
- Numerous GUI-related improvements
- Some Heroes received new Preset items
- Added a Visibility Distance option under the Graphics settings
- Added a Shader Quality option under the Graphic settings
- Updated the Tutorials section
Fixed bugs
- Fixed various crash issues
- Considerably improved the general performance across all maps
- Fixed an issue where Loyalty points were not calculated properly
- Fixed an issue in the Fire with Fire mission where an encounter didn’t trigger if we approached the location from a certain position
- Fixed the Basic Physical Training upgrade which provided only 1 HP instead of 2
- Fixed various typos and descriptions
- Fixed an assert in relation with the Scholar trait
- Fixed a string under the Game Mechanics tab in the Journal
- Not every trait had their own tooltips. This has been fixed
- Fixed various skills’ missing sound effects