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Saturday, June 7, 2025

King Arthur: Knight’s Tale Update XX Patch Notes

A new King Arthur: Knight’s Tale update released on PC. According to the official King Arthur: Knight’s Tale patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s King Arthur: Knight’s Tale patch will fix a few of these issues.

Check out more details below.

King Arthur: Knight’s Tale Patch Notes

New Features

  • All 4 Acts of the Campaign are now available
  • Added several new side-story missions with recruitable Heroes
  • 33 Heroes in total waiting for your call into battle
  • Added 20 Endgame missions as well as unique bossfights available after the conclusion of the story campaign
  • New enemy factions:
    • Picts
    • Seelie
    • Unseelie
    • Fomorians
  • A completed, fully unlockable Morality chart
  • A completed, fully unlockable Adventure map with several POIs (Points of Interest)
  • Added a new CGI cinematic to the end of every Act
  • Added Localizations for the following languages:
  • French, German, Russian, Brazilian Portuguese, Spanish, Simpl. Chinese, Polish as well as Hungarian
  • Numerous Challenges have been added:
  • Complete challenges to acquire unique, powerful Essences which grant permanent effects to your Heroes
  • Numerous new Events, many of which granting Morality points, have been added
  • Hundreds of new common, uncommon, relic and special items
  • Steam Achievements (50+) unlocked
  • Numerous new soundtracks while many of the Early Access tracks reworked
Misc
  • Revised and rebalanced all missions, enemy units and skills of Act1
  • Revised and rebalanced all the traits of the Heroes of Act1
  • Added an English subtitle to the cinematic intro
  • New Consumables (Tomes) with special effects (like “Resets a chosen Hero’s skill points” etc.) have been added
  • Events appearing above locations will be available for 3 missions’ worth of time. If you don’t take any action until then, they will vanish. The remaining turns will be displayed on the event window
  • Heavy injuries received a separate icon to be distinguishable from light injuries
  • If a Hero is sent away in an event while holding a building title in Camelot, they get removed now from the position
  • Traits giving bonuses when a Hero holds a building title were dyed gold to be distinguishable from other type of traits
  • The Heroes’ building titles will be displayed in the pop-ups of the Hero portraits on the Adventure Map
  • Added a field of view to the map and the minimap as well which points toward the direction of the camera
  • Revamped the objectives list
  • You can unlock any of the Heroes now on the Morality chart which will spawn a new side-story mission in which the Hero can be recruited
  • Numerous GUI-related improvements
  • Some Heroes received new Preset items
  • Added a Visibility Distance option under the Graphics settings
  • Added a Shader Quality option under the Graphic settings
  • Updated the Tutorials section
Fixed bugs
  • Fixed various crash issues
  • Considerably improved the general performance across all maps
  • Fixed an issue where Loyalty points were not calculated properly
  • Fixed an issue in the Fire with Fire mission where an encounter didn’t trigger if we approached the location from a certain position
  • Fixed the Basic Physical Training upgrade which provided only 1 HP instead of 2
  • Fixed various typos and descriptions
  • Fixed an assert in relation with the Scholar trait
  • Fixed a string under the Game Mechanics tab in the Journal
  • Not every trait had their own tooltips. This has been fixed
  • Fixed various skills’ missing sound effects

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