Longvinter update is now rolling out on PC (Steam). According to the official Longvinter patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Longvinter patch will fix a few of these issues.
Check out more details below.
Longvinter Patch Notes
- Fixed an issue where some turrets would not turn on if 2 house areas where overlapping each other
- Made entering house more reliable. Previously if the center of the house had items it would usually prevent players from entering. Now it tries 9 different locations inside the house before giving up
- Turrets now show how much energy they require when hovering a mouse over them
- House upgrade screen now shows how much each upgrade adds to total energy output
- Fixed a bug where in some instances the turrets gun spawned at the root of the model and not in it’s intended place
- Fixed a bug where in some scenarios you could not get items out from crafting inventory
- Adjusted the arena turret range to not shoot people that are inside the arena
- Electricity transmitter now adds passive +30 electricity as temporary buff before more ways to generate electricity are added
- Lowered turret electricity requirement from 30 to 25. A low turret max capacity should encourage players to position their turrets in center of their property to protect their property and not to shoot people just passing by
- Fireplaces are now removed when dismantling the house
- Fixed player getting stuck behind the containers. See GitHub issue #200
