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Monday, October 12, 2026

Medieval Dynasty Update Patch Notes – March 03, 2022

Medieval Dynasty update is now available to download on PC. According to the official Medieval Dynasty patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Medieval Dynasty version will fix a few of these issues.

Check out more details below.

Medieval Dynasty Patch Notes – March 03, 2022

Added:

  • New building – Windmill.
  • New decoration system for Houses.
  • New furniture – Flower pots with the possibility of planting flowers.
  • New items – small flower vases.
  • Over 30 new locations of interest generated on the map.
  • Dynamic drawing of player objects on the map in the book.
  • Effects for the Blacksmith.
  • Effects for the Lumberjack.
  • New Stallholder animations.
  • New Beekeeper animations.
  • New pick-up animations for items to third person view.
  • More sounds for falling trees.
  • Doppler effect to sounds of falling trees and ranged weapons.
  • Reverb effect for falling tree sounds.
  • New sounds for putting items into inventory.
  • New sounds for dropping items from your inventory.

Fixed:

  • Invisible chicory.
  • The cart just west from Gostovia sunk below ground and all the goodies with it.
  • Stone deposit state isn’t saved.
  • Cut tree progress isn’t saved.
  • Flickering of animal shadows.
  • It isn’t possible to place a gate close to water.
  • Dropped or impaled items could attach to incorrect objects after loading game.
  • Vanishing warnings when farmers return to the barn because they ran out of required resources.
  • Black screen instead of cutscene/tutorial video etc. on windows 7.
  • Number of fences, gates and furniture displayed incorrectly when the player has no permission to build.
  • Restoring default game settings sets autosave timer to 30 min instead of 15 min.
  • HUD input is not updated on grabbing an item.
  • Rabbits are standing valiantly instead of fleeing from a mounted player.
  • The mouse cursor is visible during dialogues when using a gamepad.
  • The mount cannot be summoned on a gamepad when the player is in progress of placing a building’s ghost.
  • Restoring graphic settings is not working as intended.
  • When multi-crafting with a controller, when you press the left button of the D-pad to reduce the number of items to craft, this action also activates summon mount.
  • Left hand not affected by offsets after putting away a torch.
  • Jezerica fishermen have spears with an incorrect rotation.
  • Fishermen sometimes cross the river in the water to fish on the other side.
  • The chicken breeder tends to get stuck in the hen house.
  • Grass doesn’t disappear close to the camera in TPP mode.
  • Expired items have their hp reset to maximum.
  • Movement is not blocked during selection from sleep menu.
  • Possibility to interact with objects while mounting up.
  • Avos will now be a little bit louder when he tries to make owl sounds in Sambor mission.
  • Racimir sounds related to these statuses: thirst, hunger, cold, heat, poisoning and drunkenness.
  • Disappearing crops in fields at low visibility settings in range.

Updated:

  • Unreal Engine 4.27.2.
  • Rendering optimizations.
  • Optimizations to a few systems.
  • Optimizations to RAM consumption.
  • Cut tree meshes.
  • Increased the visible range of high-quality grass.
  • Increased the map image quality.
  • Improved the house skeleton models.
  • The rabbit and bird figurines can stand upright.
  • Numerous adjustments to the distribution of rocks and plant.
  • Salting in the Hunting Lodge and Fishing Lodge has been moved to the second tier of the building and drying down to the first tier.
  • The ability to rotate items held has been added to the “Grab” functionality.
  • Radial menus on the gamepad now remember the last selected segment.
  • Quick slot radial menu with roman digits for quick slots.
  • The Well now needs 20 building technology points to unlock.
  • Icons of wild animals are enlarged on the map.
  • Improvements to the wind.
  • Increased the range shadows are apparent for both animals and humans
  • Numerous tweaks and improvements to the terrain.
  • Many of the villages have received additional lighting.
  • Water Carrier increases the skill Extraction instead of Farming
  • Order of traps and seats in decoration menu.
  • All languages updated.

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