Midnight Ghost Hunt update is now available to download on PC. According to the official Midnight Ghost Hunt patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Midnight Ghost Hunt version will fix a few of these issues.
Check out more details below.
Midnight Ghost Hunt Patch Notes – June 23, 2022
- Added new in-match challenge system to get extra shard rewards. You are assigned optional challenges that may prompt you to try different methods of gameplay for some bonus ghost shards. These are a new system that is fairly experimental, let us know what you think!
- New Hero Prop: Ghost in the TV on Museum, School, and Asylum. This new unique TV possessable prop contains an angry Ghost that will swipe out from the TV to score some melee damage! Comes complete with spooky sounds
- New Hunter Skin: Birthday
- New Hunter Skin: Jock
- New Emote: Bully Dance
- New Emote: Disco Dance
- New Emote: Hyperventilate
- New Emote: Satisfactory Clap
- New Victory Pose: Bully Dance
- New Victory Pose: Disco Dance
- New Victory Pose: Hyperventilate
- Radar no longer detects Corrupted props, but can still detect Poltergeist floating props, Death Grip, etc
- Fixed potential issue causing slowdown if player has many replay files. This limits maximum replays to 20, so make sure to copy any replays you are very proud of
- Fixed issue where clients in custom games could get achievement progress
THE ROADMAP
After a great deal of thinking and planning, we’ve put together a look at what we hope to accomplish in the remainder of the year!
Behold, the MGH Roadmap for the second half of 2022!
There’s lots of exciting stuff on here, but let’s start at the beginning! Quarter 3 is the period from the start of July until the end of September. This year, there’s a bit more to look forward to in Q3 than just two awesome months of summer and the start of the changing of the leaves, though. We’ve got big plans!
One of the biggest upcoming features, as you can see in the image above, is the addition of dedicated servers as an option. We’ve started the process of working on this, and hope to have it completed sometime in Q3! Alongside this, we are also working on host migration in P2P hosted sessions. This is a large undertaking from a technical perspective, but both of these features should result in much smoother gameplay and improved stability overall.
Q3 will also have a lot of new content, including a new map, more hero props, more cosmetics like skins, emotes, and victory poses, and of course an updated roadmap to keep you in the loop of future plans and to ensure our timelines are still on track with the realities of development. All things considered, Q3 is looking excellent!
Q4 (the period from October 1st-December 31st) will take us through peak spooky season in the fall, and right to the season of giving. And we’ll be giving all of you some tricks and treats between now and then to be sure! In Q4, we’ll be looking to add additional content such as a new map, additional hero props, cosmetics, and… new gear and abilities! We’ve got some great ideas cooking up, so be sure to keep your eyes on our roadmap moving forward to stay in the loop of when those will drop!
THE EARLY ACCESS WISHLIST
Looking far out to the horizon, we see in the distance the end of Early Access. That’s a ways off, as there’s still a lot we’d like to accomplish while in Early Access. As you can see from the roadmap above, we want to add several new maps and map variations, lots of great props, new things to do in the game, loads of new cosmetics, gear, and abilities, and maybe even a new game mode that’ll keep you having fun with MGH for a long time to come.
As this is still a ways off, we can’t say too much about it just yet, but we wanted to keep you all on the same page with our vision for what’s to come!
ONE FINAL NOTE
You might see things slow down a bit during July as far as new content/features are concerned. A lot of our lovely dev team is based in Sweden, and it is pretty common that around July/August, basically everyone in Sweden goes on vacation for a few weeks. So while we will still be fixing bugs and making changes, things will slow down for a few weeks while some of the team takes a well deserved break.