NavalArt update 095 is now rolling out on PC (Steam), PS4, PS5, and Xbox one. According to the official NavalArt patch notes, the latest update 095 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s NavalArt patch 095 will fix a few of these issues.
Check out more details below.
NavalArt Patch 095 Notes – June 24, 2023
- Added multiplayer game mode
- Added remade the icons of all parts
- Added Adjusted most of the English translations (Credit: Erik Roger Fuller)
- Added depth of field feature in gallery gallery
- Added a new scene in gallerygallery
- Added random names for single player ai
- Added full screen mode and borderless window mode
- Added Generate version feature hint for the game to confirm if the same version is running in multiplayer
- Added kill hints
- Added the version number of the client used by the player in the room
- Added a new feature to mark players in the room whose versions are out of sync
- Added sound effect for magazine hits
- Add explosion effect of magazine hits
- Add the effect of turret detonation
- Add multiplayer room slots hint ui
- Add sound effects of message prompts in multiplayer rooms.
- Add the function of displaying player ship information in multiplayer rooms by hovering the mouse over the player ui.
- Add the chat window in the game.
- Add the hint about mods and dropped lines on the right side of multiplayer online.
- Added display of the connection page when connecting to a room
- Added discovery distance for torpedo weapons
- Added a prompt when players disconnect in multiplayer games
- Added automatic refresh function for multiplayer room list
- Added room mode hint in multiplayer
- Added clone mode in multiplayer
- Added adjustment of battle time in multiplayer rooms
- Add adjustment of battle time in multiplayer rooms
- Added adjustment of battle opening distance in multiplayer rooms
- Added connection timeout alert in multiplayer beta
- Add a prompt for being kicked out of a room in the multiplayer beta
- Add a prompt for network problems in connecting to rooms in the multiplayer beta
- Add a prompt for connecting to a room but the owner has quit the room in the multiplayer beta
- Add room ping measurement function
- Add free sail mode (no damage) in multiplayer game
- Add setting page to select turret caliber as imperial or metric unit display
- Add setting page to select default anti-aircraft missile target and switch
Adjustment
- Adjusted moved the ship information display to fixedupdate function to get a smoother display
- Adjusted the view follow after locking the ship to fixedupdate function to get a smoother display
- Adjusted Add return directly after joining lobby failed
- Adjusted Optimized the loading speed of ships
- Adjusted torpedoes to go by heading instead of target point
- Adjusted close the text of the open chat window after receiving a message
- Adjusted multiplayer rooms no longer make all players cancel ready status when one player quit
- Adjusted the translation of the return menu in the shipyard from return to port to return to menu
- Changed railing armor from 50mm to 5mm
- Changed railing 5*1 armor from 50mm to 5mm
- Adjusted Updated game engine
- Adjusted collision box for id71 Japanese cranes
- Adjusted Replaced the word “Chimney” with “Funnel” for more authentic English translation
- Adjusted Optimized multiplayer data quality and stability
- Adjusted the combat tutorial to emphasize one-click actions
- Adjusted Removed Gaussian blur effect from the settings screen, which could significantly increase the frame rate in some scenarios
- Adjusted the probability of turret detonation
- Optimized server efficiency
- Optimized ship smoothness during high latency
- Optimized smoothness and accuracy of ship position synchronization
- Optimized online network bandwidth
Bug Fixing
- Fixed the bug that the camera does not follow the movement of the opposite direction of the view angle and the locked ship
- Fixed the bug that you can still search for your lobby in the menu after you failed to create a lobby.
- Fixed the bug that the game’s built-in log panel cannot be enabled due to error reporting
- Fixed the bug that the color is distorted after the monitor is turned on hdr.
- Fixed the bug that the flame appears randomly at the beginning of the test flight or battle
- Fixed the bug that may cause the game to crash when switching to rts mode
- Fixed the bug that some torpedo speed does not take effect.
- Fixed the bug that the error of torpedo pre-targeting line is too large
- Fixed the bug that the weapon tracking view does not return when tracking torpedoes in the test version
- Fixed the bug that the join button is displayed instead of the full prompt even after the multiplayer room is full.
- Fixeded the problem of tracking lag after locking the target in multiplayer game.
- Fixed the bug that torpedoes do not disappear in the client after hitting.
- Fixed the bug that torpedoes do not disappear in the client after reaching the range.
- Fixed the bug that the speed of torpedo pre-sighted ships is 0.
- Fixed the problem that multiplayer players get stuck in view after dropping the line.
- Fixed the problem of incorrect display of multiplayer names.
- Fixed the bug that the shells do not disappear after destroying or reaching the target.
- Fixed the problem that the opening physics calculation in multiplayer game reports error.
- Fixed the problem that the number of rooms in the multiplayer game hall page cannot be expanded after the page is full.
- Fixed the problem that the button of kicking out players in the multiplayer game room is invalid.
- Fixed the problem that the network display server cannot display the upload and download speed.
- Fixed the modification of network display parameters.
- Fixed the problem that the ships of random players cannot travel in multiplayer games.
- Fixed the bug of no advance of automatic sub-gun in multiplayer game.
- Fixed the problem that the perspective of multiplayer players is stuck after they are disconnected.
- Fixed the problem that the owner of the room is not displayed occasionally.
- Fixed the problem that the distance of combat centered message prompt is different in different resolutions
- Fixed the problem that the online hall shows the room with the name unknow
- Fixed the bug that there is no prompt for sinking ships in multiplayer games.
- Fixed the bug that the damage display continues to increase when hitting a sunken ship.
- Fixed the bug that may cause lag when not entering multiplayer game.
- Fixed the problem of bouncing of enemy ship’s blood bar alert box.
- Fixed the problem of flame effect size after the module is destroyed
- Fixed the problem of shaky torpedo aiming line in multiplayer game.
- Fixed the problem that deck guns without ammunition stores still fly to the sky even after martyrdom.
- Fixed the bug that the function of canceling room entry is invalid in joining.
- Fixed the problem that player ui exceeds the border of player number in the multiplayer room.
- Fixed the bug that the mouse hovering over the player’s ship information in the room of multiplayer game is repeatedly displayed.
- Fixed the bug that the information of player’s ship is repeatedly displayed when the mouse is hovering over the player’s ui in the room in multiplayer games.
- Fixed the bug that the random line drops are too frequent.
- Fixed the bug that the game is stuck in the room because the owner quit after entering the multiplayer room.
- Fixed the bug that the chat window of multiplayer game is occasionally misplaced.
- Fixed the bug that all operations are invalid when the chat window is not closed in the online test version.
- Fixed the bug that the battle tutorial could not continue after the switch of continuous shooting was turned on.
- Fixed Preliminary Fixed for ai in the online beta version
- Fixed the problem that the camera angle is shifted a lot when the viewpoint is not facing the enemy ship after locking the enemy ship.
- Fixed the bug of generating single player ai in the multiplayer version.
- Fixed the bug that the player drops the line when the single player ai fires in the multiplayer version.
- Fixed the bug that sometimes the ai enemy cannot be generated when entering single player battle in the multiplayer beta version
- Fixed the bug that the ai started to attack the player directly when entering the single player battle in the multiplayer beta version
- Fixed the problem that the player’s ship was destroyed in advance when exiting the game in the single-player game
- Fixed the problem that the flying torpedoes cannot advance after deployment in the multiplayer beta version
- Fixed the problem that aircraft torpedoes do not take effect in the multiplayer beta version.
- Fixed the problem that the explosion generated by aerial bombs may not be destroyed, resulting in large memory overhead.
- Fixed the bug that the chat window of single player mode does not show player name in multiplayer test.
- Fixed the bug that the chat window of single player mode does not display the name of player’s ship in multiplayer test.
- Fixed the bug that pressing enter on the console will open the chat window in the multiplayer test.
- Fixed the problem that the text in the loading interface is too far from the bottom right corner under high resolution
- Fixed the translation error of weapon description of part id17
- Fixed the translation error of weapon description of part id162.
- Fixed the bug that the game crashes when the volume or weight of a ship is 0.
- Fixed the bug that the collision box of Russian p270 anti-ship missile has a small offset (id277)
- Fixed the bug that the id238 Italian system Otto-Melera 76mm gun has no bullet lifting mechanism.
- Fixed the bug that the center of the grid circle and its model geometry center are not at the same point
- Fixed the bug that the barrel of id337 gun is offset.
- Fixed the bug that the collision body of id337 British 450mm Armstrong “100-ton” twin turrets is offset.
- Fixed the bug that the turret rotation axis of id324 British 120mm/45 QF Mark XII gun is not at the center.
- Fixed the bug that the room still exists after the owner exits the room in multiplayer games.
- Fixed the bug that the number of players in a room remains unchanged after they exit the room in multiplayer games.
- Fixed the bug that the turret shooting boundary is displayed incorrectly in the multiplayer beta version.
- Fixed the bug of id107 flag preview map
- Fixed the bug that id347 1×3 grill collision box is misplaced
- Fixed the bug that some ships in the multiplayer test version have the wrong calculation of turret shooting boundary.
- Fixed the bug that the room password does not take effect in the multi-player beta version.
- Fixed the bug that player ui is still displayed after players exit the room in the multiplayer beta version.
- Fixed the bug that the ship archive cannot be synchronized after entering the room too fast in clone mode.
- Fixed the bug that the player’s ship name and information are still displayed in the clone mode
- Fixed some problems of network stability
- Fixed the bug that the text of game mode is not displayed in the multiplayer game room
- Fixed the bug that the target ship still fires in the multiplayer test version
- Fixed the bug that the ship physics automatically opens when the second ship is placed in the gallery.
- Fixed the bug that the room owner cancels the preparation after clicking start game in the multiplayer beta version
- Fixed the bug that the game windowing function fails when pressing alt+enter windowing
- Fixed the bug that the ai attacking player in the multiplayer beta version reported error.
- Fixed the bug that the damage number is displayed on the pause menu
- Fixed the bug that the pause menu can still be closed by pressing esc after the setting menu is opened
- Fixed the bug that the offline game player is killed with empty hint
- Fixed the bug that the offline game does not show the player’s kill hint
- Fixed the bug that the campaign mode modifies the player’s birth position and rotation coordinates invalid
- Fixed the bug that modifying the campaign file to add friendly Ally in the campaign mode is invalid
- Fixed the bug that the physical calculation is wrong because the player’s birth rotation y-axis is 180 degrees in battle mode
- Fixed the bug of incorrect position of players in quick battle
- Fixed the bug that the enemy ai does not attack the player when there is friendly ai in the fast battle
- Fixed the bug that the camera reset button in gallery mode is not effective for depth of field.
- Fixed the bug that the gallery mode camera reset button is not effective for border and noise.
- Fixed the bug of displaying sunk ship x2 when sinking a ship in local play
- Fixed the bug that the text of ship’s blood is not fully displayed.
- Fixed the bug that the ping keeps showing -1ms in some cases.
- Fixed the error of rotating key prompt in the construction tutorial
- Fixed the bug that there is no mode text prompt when multiplayer mode is started.
- Fixed the bug that the turret cannot return to the center in some birth positions of multiplayer mode
- Fixed the bug that the anti-aircraft gun cannot return to the center in some birth positions in multiplayer mode.
- Fixed the bug that the anti-aircraft missile control panel ignores the anti-aircraft settings.
- Fixed the bug that id393 parts surface is missing.
- Fixed the bug that there is no generator sound when the turret rotates counterclockwise
