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Monday, October 12, 2026

Nightmare Reaper Update 2.28 Patch Notes

Nightmare Reaper update 2.28 is now available to download on PC. According to the official Nightmare Reaper patch notes, the latest update 2.28 addresses some bugs and crashes.

Previously, a major update 2.28 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Nightmare Reaper version 2.28 will fix a few of these issues.

Check out more details below.

Nightmare Reaper 2.28 Patch Notes

  • Added quit level option.
  • Changed explosive ammo to reduce screen shake.
  • Changed electric tank enemy to reduce screen shake of its railgun attack.
  • Changed intensity of low quality fog to reduce it.
  • Fixed crash when worms would try to unburrow in the void.
  • Fixed crash with puzzle trap cube.
  • Fixed crash related to melee enemies that friendly fire.
  • Fixed crash when using the mouse wheel in weapon interface with no weapons.
  • Fixed freeze when using explosive weapons.
  • Fixed issue where red grappling hook wouldn’t work if you never picked up the blue one.
  • Fixed issue where homing projectiles that bounce would hit the target every frame.
  • Fixed issue where being crouched or shielded would stay in nightmare reaper mode.
  • Fixed issue where there could be missing pages.
  • Fixed issue where boss blue orb wouldn’t destroy wall.
  • Fixed issue where you’d need to have unspent jade to get the jade achievements.
  • Fixed issue where round progress in flesh arena wouldn’t be saved.
  • Fixed issue where bouncing fireball decal would never be removed and caused performance issues.
  • Fixed issue where weapons with multiple projectiles and explosive ammo would do almost no damage.
  • Fixed issue where smart gun magazines would ignore player self splash damage protection.
  • Fixed issue where some savegames required the final level to be played twice.
  • Fixed issue where you couldn’t aim with the gamepad if the player was slowed down.
  • Fixed issue where weapon wheel would be stuck if nightmare reaper was picked up during it.
  • Fixed issue where weapons wouldn’t come back up after being shocked with weapon sway off.
  • Fixed issue where invisible light was visible in space room.
  • Fixed issue where lock pentagram could spawn behind boat in warzone room.
  • Fixed issue where objects could block path in other rooms in underground levels.
  • Fixed issue where level couldn’t be completed if player could keep two weapons, but only one met the requirements.
  • Fixed issue where you could get stuck when ledge grabbing.
  • Fixed issue where fireball book’s alt fire could make enemies, and thus the player, burn for way too long.

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