NIMRODS update 0.5.3 is now available to download on PC. According to the official NIMRODS patch notes, the latest update 0.5.3 addresses some bugs and crashes.
Previously, a major update 0.5.3 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s NIMRODS version 0.5.3 will fix a few of these issues.
Check out more details below.
NIMRODS Patch 0.5.3 Notes – Feb. 11, 2025
Added
Ability Overhaul
- Genome Layouts can now be mutated up to level 11, meaning you can eventually put genes in slots that were previously locked
- When a genome layout mutates to level 6, its associated ability is evolved into a more powerful version of that ability
- When a genome layout mutates to level 11, its associated ability evolved into its final form
- Grimm’s dash, when evolved, can damage, stun, and knock aside enemies
- Grimm’s Frenzy, when evolved, additionally gives movement speed boosts and fires much faster when standing still
- Vixen’s Molotov, when evolved, provides a persistent damaging area, which vixen can run through at massively increased speed
- Added Vixen’s second ability, Wombat Roll, which gives her a short range dash and increases her dodge skill by 9999 temporarily
- Vixen’s Wombat Roll, when evolved, drops bombs on enemies and the ground
- Kill counts required to level up mutations changed from 7500/11250/15000/18750/20000/21000 to 6000/10000/14000/18000/21000/24000/26000/28000/29000/30000
- Mutation progression will now appear in the Defeated/Victory screen
Other
- “Disable Auto-Aim Override” added to the Settings menu
- You can now change your genome layout from the character selection screen
Changed
Underbarrel Flamethrower
- Base Charges: 40 → 80
- Base Fire Rate: 10 → 20
- Base Projectile Size: 0.018 → 0.050m
- Projectile Size at max range: 0.14 → 0.25m
- Base Projectile Damage: 5.0% Special Power → 5.2% Special Power
- Underbarrel Flamethrower Range: 1.9m → 2.45m
- Compressed Flamethrower Range: 2.7m → 3.3m
- New Graphic for Flames
Abilities
- Grimm’s Tier 1 Frenzy Cooldown increased 60s → 80s
- Grimm’s Tier 1 Frenzy Cooldown duration 12s → 10s
- Grimm’s Tier 1 Adrenaline Rush Cooldown increased 20s → 30s
- Grimm’s Tier 1 Adrenaline Rush Cooldown duration 3s → 2s
- Vixen’s Tier 1 Molotov Cooldown reduced 105s → 60s
- Vixen’s Tier 1 Molotov damage increased 30% Special Power → 33% Special Power
- Vixen’s Tier 1 Molotov hang time reduced 0.75s → 0.45s
- Vixen’s Tier 1 Molotov now sets enemies on fire for 5 seconds
- Improved descriptions of all abilities
Knockback Changes
- Knockback can now stack with itself, subject to diminishing returns
- Quintupled Golemite’s weight
- Doubled Slime’s weight
Other
- Raging Hellfire Barrel has an additional ×1.55 fire rate and ×1.55 reload speed
- Flames from have received a new graphic
- The wave directly before the boss, spawns 17% fewer enemies in all biomes
- Many colliders have been improved and optimized
- The icons for genes in the genome layout screen have been made larger so they’re easier to see and click on
- Gene border graphical improvements
- Reduced the amount of flame puddles spawned at once by the Napalm Jet augment; it now matches the description
- Accretion Barrel’s Reload Speed: ×0.88m → ×0.87m
- Dodge Skill now caps at 9999. At 9999 dodge skill, you will dodge everything instead of having a 1% change to get hit, as would normally be expected
- Localization improvements for all languages
Fixed
- Fixed an issue where the Drone Level could display Level 0 on the very last upgrade it obtains
- Fixed an issue where the Chicken Charm aura visual effect did not disappear after unequipping the gun
- Fixed an issue where Guns could appear in locked areas in the Home Ship
- Fixed an issue where the Vipress Boss Trophy didn’t drop correctly after killing it
- Fixed an issue where Nosferatic Bullets were not allowing retaliation effects while the player is invulnerable
- Fixed an issue where the character could clip through boundary colliders
- Fixed an issue where the character could get duplicated in the Home Ship after swapping an ability
- Fixed the frenzy status effect graphic appearing in the wrong spot relative to the character
- Fixed an issue where the Golden Heart Charm was losing the passive regeneration ability it was supposed to inherit from the Fancy Heart Charm
- Fixed an issue where the quests to set mystics on fire were expecting the wrong number of mystics to be set on fire. The values are now correctly 5 and 7
In case you missed it…
- Fixed an issue that caused severe performance slowdowns due to off-screen projectiles in a hotfix this patch cycle
- Fixed an issue that allowed Target Dummies on the Home Ship to be destroyed in a hotfix this patch cycle
Download NIMRODS update 0.5.3 on PC.