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Tuesday, February 11, 2025

NIMRODS Update 0.5.3 Patch Notes – Feb. 11, 2025

NIMRODS update 0.5.3 is now available to download on PC. According to the official NIMRODS patch notes, the latest update 0.5.3 addresses some bugs and crashes.

Previously, a major update 0.5.3 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s NIMRODS version 0.5.3 will fix a few of these issues.

Check out more details below.

NIMRODS Patch 0.5.3 Notes – Feb. 11, 2025

Added

Ability Overhaul

  • Genome Layouts can now be mutated up to level 11, meaning you can eventually put genes in slots that were previously locked
  • When a genome layout mutates to level 6, its associated ability is evolved into a more powerful version of that ability
  • When a genome layout mutates to level 11, its associated ability evolved into its final form
  • Grimm’s dash, when evolved, can damage, stun, and knock aside enemies
  • Grimm’s Frenzy, when evolved, additionally gives movement speed boosts and fires much faster when standing still
  • Vixen’s Molotov, when evolved, provides a persistent damaging area, which vixen can run through at massively increased speed
  • Added Vixen’s second ability, Wombat Roll, which gives her a short range dash and increases her dodge skill by 9999 temporarily
  • Vixen’s Wombat Roll, when evolved, drops bombs on enemies and the ground
  • Kill counts required to level up mutations changed from 7500/11250/15000/18750/20000/21000 to 6000/10000/14000/18000/21000/24000/26000/28000/29000/30000
  • Mutation progression will now appear in the Defeated/Victory screen

Other

  • “Disable Auto-Aim Override” added to the Settings menu
  • You can now change your genome layout from the character selection screen
Changed

Underbarrel Flamethrower

  • Base Charges: 40 → 80
  • Base Fire Rate: 10 → 20
  • Base Projectile Size: 0.018 → 0.050m
  • Projectile Size at max range: 0.14 → 0.25m
  • Base Projectile Damage: 5.0% Special Power → 5.2% Special Power
  • Underbarrel Flamethrower Range: 1.9m → 2.45m
  • Compressed Flamethrower Range: 2.7m → 3.3m
  • New Graphic for Flames

Abilities

  • Grimm’s Tier 1 Frenzy Cooldown increased 60s → 80s
  • Grimm’s Tier 1 Frenzy Cooldown duration 12s → 10s
  • Grimm’s Tier 1 Adrenaline Rush Cooldown increased 20s → 30s
  • Grimm’s Tier 1 Adrenaline Rush Cooldown duration 3s → 2s
  • Vixen’s Tier 1 Molotov Cooldown reduced 105s → 60s
  • Vixen’s Tier 1 Molotov damage increased 30% Special Power → 33% Special Power
  • Vixen’s Tier 1 Molotov hang time reduced 0.75s → 0.45s
  • Vixen’s Tier 1 Molotov now sets enemies on fire for 5 seconds
  • Improved descriptions of all abilities

Knockback Changes

  • Knockback can now stack with itself, subject to diminishing returns
  • Quintupled Golemite’s weight
  • Doubled Slime’s weight

Other

  • Raging Hellfire Barrel has an additional ×1.55 fire rate and ×1.55 reload speed
  • Flames from have received a new graphic
  • The wave directly before the boss, spawns 17% fewer enemies in all biomes
  • Many colliders have been improved and optimized
  • The icons for genes in the genome layout screen have been made larger so they’re easier to see and click on
  • Gene border graphical improvements
  • Reduced the amount of flame puddles spawned at once by the Napalm Jet augment; it now matches the description
  • Accretion Barrel’s Reload Speed: ×0.88m → ×0.87m
  • Dodge Skill now caps at 9999. At 9999 dodge skill, you will dodge everything instead of having a 1% change to get hit, as would normally be expected
  • Localization improvements for all languages
Fixed
  • Fixed an issue where the Drone Level could display Level 0 on the very last upgrade it obtains
  • Fixed an issue where the Chicken Charm aura visual effect did not disappear after unequipping the gun
  • Fixed an issue where Guns could appear in locked areas in the Home Ship
  • Fixed an issue where the Vipress Boss Trophy didn’t drop correctly after killing it
  • Fixed an issue where Nosferatic Bullets were not allowing retaliation effects while the player is invulnerable
  • Fixed an issue where the character could clip through boundary colliders
  • Fixed an issue where the character could get duplicated in the Home Ship after swapping an ability
  • Fixed the frenzy status effect graphic appearing in the wrong spot relative to the character
  • Fixed an issue where the Golden Heart Charm was losing the passive regeneration ability it was supposed to inherit from the Fancy Heart Charm
  • Fixed an issue where the quests to set mystics on fire were expecting the wrong number of mystics to be set on fire. The values are now correctly 5 and 7
In case you missed it…
  • Fixed an issue that caused severe performance slowdowns due to off-screen projectiles in a hotfix this patch cycle
  • Fixed an issue that allowed Target Dummies on the Home Ship to be destroyed in a hotfix this patch cycle

Download NIMRODS update 0.5.3 on PC.

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