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Sunday, January 5, 2025

Nomad Survival Update 1.3.3 Patch Notes

A new Nomad Survival update 1.3.3 released on PC. According to the official Nomad Survival patch notes, the latest update 1.3.3 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Nomad Survival patch 1.3.3 will fix a few of these issues.

Check out more details below.

Nomad Survival 1.3.3 Patch Notes

Changes tagged with <COMMUNITY> were suggestions from you, the players, in the Discussion board, in YouTube videos, in Twitch streams, or in the Discord. Thanks!

  • <COMMUNITY> The Pause Menu has been redesigned and now includes info on your general stats.
  • <COMMUNITY> Coin display when in a run has been updated to include displaying coins gained within that run. The format is now like this: New Coins (Total Coins)
  • Fixed issue where if you had “Ascension” and it was active, if it expired in the middle of you using the Knight’s Weapon Skill, you’d lose your Double Defense bonus (Knight’s Weapon Skill effect), resulting in you taking way more damage then you should’ve as a Knight.
  • <COMMUNITY> Relics which only work on Level 10 skills now say (Requires Level 10) instead of just (Level 10).
  • <COMMUNITY> The level of the skill displayed in the victory/game over screen is now included. The new layout looks like this, for example: [10] Fireball, where the [10] was the level of the skill. This means you had Level 10 Fireball in your Top 5 Skills.
  • Fixed issue where the damage displayed over your head was not respecting faster Game Speed. This meant that, for example when playing around Retaliation, it would take longer for Retaliation to pop if you were playing faster Game Speeds. Note that this was actually fixed in the last patch, but I forgot to include it into the notes.
  • Fixed visual discrepency where Boss enemies in the 3rd map had white outlines instead of yellow (when Enemy Outlines is Enabled in Options).
  • Fixed positioning of Boss health bars in the 3rd map.
  • Fixed visual bug where the Goblin Mech Boss on the 3rd map (and subsequently the final Boss) would telegraph its horizontal projectiles with a slight downward slant.

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