A new Norland update 4 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Norland update 4 will address some of these issues and bugs.
Read what is new and fixed in today’s Norland patch. Read the official patch notes below.
Norland Patch 4 Notes- April 2, 2025
Gameplay
- Chancellery reform
- The book “Economical Construction” is available from the start.
- AI bride becomes a puppet of one of her parents after marriage if she is under 24 years old.
- The resource requirements for building the Chancellery have been changed to 30 wood and 5 iron.
- Day patrols is now in priority for warriors.
- The relationship threshold for surprise attacks on the player by AI is now always -50, regardless of whether the AI king is ambitious.
- The cost of one wall section has been reduced from 14 to 7 wood.
- Beggars will no longer attack if reinforcements from AI are heading to the player’s city or already in the city.
- Starting from day 5, a marauder squad will periodically travel from one mountain point to another on the global map. They can be attacked, and if victorious, the player will receive a good thought from the Matriarch.
- A new action in the Bishop’s menu – “Bishop’s Reward.”
- New advice “Mortal Enemy.”
- When attacking a squad, the nearest archers will engage only if the number of enemies exceeds the number of defenders in close combat, and a specific enemy will target the archer.
- The attack order will be redirected to the nearest enemy soldier from the same squad when the fight begins. Thus, a squad attacking archers in the back rows will engage soldiers from the front rows instead.
- AI squads will no longer change their attack target between archers who are firing at them if all those archers are from the same squad.
Fixes
- The “requires inspector” notification will no longer account for scaffolding.
- Children are not considered in the Lords’ Rivalry advice (flag on top left).
- The equipment ratio of marauders bands has been changed from 25% axe-wielders and 75% archers to 75% axe-wielders and 25% archers.
- If the player launches a surprise attack on their mortal enemy, relations with the Matriarch will only decrease by -5 instead of -25.
- Changed the algorithm for distributing knowledge to cities on the global map.
- Geographical labels on the global map will appear when zooming out further.
- Identical messages can no longer spam the event display at the top of the screen. Fixed a bug where all displayed messages remained in the game’s memory.
- It is no longer possible to demand a gift from a puppet if the puppet does not have rings.
- The hall can now be relocated again.
- Fixed a bug where characters could come to the local map with weapons and equipment they shouldn’t have during long gameplay.
- Fixed a bug where the game couldn’t be saved during a wolfpack attack.
- Fixed a rare crash when loading a game with active auto-battle.
- All actors arriving at the local map now automatically remove bleeding.
- Fixed a bug where mood dynamics were incorrectly displayed in the statistics menu (up/down arrows).
- A bandit squad in the tutorial will no longer attack the player’s squad by itself, blocking the tutorial progression.
- Fixed the number of rings in the hint from the thought of gifting rings to the king.
- After the game pauses due to the start of an enemy squad’s attack, subsequent attacks from other squads will not pause the game again.
- Fixed a bug where rings were not returned when changing the sermon.
- If a lord dies of old age or cannot walk soon, they will not be available as order executors.
- Fixed a bug where closing the menu with ESC while the dropdown list was open caused the dropdown to stay visible on the screen.
- Lords now only play dice in the hall, and only if they are not far from it.
- If the AI has been suddenly attacked by the player and relations with the player are <= -50, the AI will no longer leave 30% of its troops at home when attacking the player’s city.
- Fixed a bug where after loading an old save with a level 5 mill, it would display incorrectly.
- The decision for a night raid on another lord will be canceled at 8:00 if no attempt was made.
- Added a limit of 1 new wish per lord per day. Wishes will now be issued at 21:00, not at 8:00.
- The gambling guest will only play with characters from the player’s faction.
- The mill’s appearance has been redesigned; at level 3, it becomes a large mill with blades.
Refactors
- Optimized day scrolling speed in the statistics menu.
- Optimizing memory consumption by hints
Download Norland update 4 on PC.