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Norland Version 4 Patch Notes – April 2, 2025

A new Norland update 4 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Norland update 4 will address some of these issues and bugs.

Read what is new and fixed in today’s Norland patch. Read the official patch notes below.

Norland Patch 4 Notes- April 2, 2025

Gameplay
  • Chancellery reform
  • The book “Economical Construction” is available from the start.
  • AI bride becomes a puppet of one of her parents after marriage if she is under 24 years old.
  • The resource requirements for building the Chancellery have been changed to 30 wood and 5 iron.
  • Day patrols is now in priority for warriors.
  • The relationship threshold for surprise attacks on the player by AI is now always -50, regardless of whether the AI king is ambitious.
  • The cost of one wall section has been reduced from 14 to 7 wood.
  • Beggars will no longer attack if reinforcements from AI are heading to the player’s city or already in the city.
  • Starting from day 5, a marauder squad will periodically travel from one mountain point to another on the global map. They can be attacked, and if victorious, the player will receive a good thought from the Matriarch.
  • A new action in the Bishop’s menu – “Bishop’s Reward.”
  • New advice “Mortal Enemy.”
  • When attacking a squad, the nearest archers will engage only if the number of enemies exceeds the number of defenders in close combat, and a specific enemy will target the archer.
  • The attack order will be redirected to the nearest enemy soldier from the same squad when the fight begins. Thus, a squad attacking archers in the back rows will engage soldiers from the front rows instead.
  • AI squads will no longer change their attack target between archers who are firing at them if all those archers are from the same squad.
Fixes
  • The “requires inspector” notification will no longer account for scaffolding.
  • Children are not considered in the Lords’ Rivalry advice (flag on top left).
  • The equipment ratio of marauders bands has been changed from 25% axe-wielders and 75% archers to 75% axe-wielders and 25% archers.
  • If the player launches a surprise attack on their mortal enemy, relations with the Matriarch will only decrease by -5 instead of -25.
  • Changed the algorithm for distributing knowledge to cities on the global map.
  • Geographical labels on the global map will appear when zooming out further.
  • Identical messages can no longer spam the event display at the top of the screen. Fixed a bug where all displayed messages remained in the game’s memory.
  • It is no longer possible to demand a gift from a puppet if the puppet does not have rings.
  • The hall can now be relocated again.
  • Fixed a bug where characters could come to the local map with weapons and equipment they shouldn’t have during long gameplay.
  • Fixed a bug where the game couldn’t be saved during a wolfpack attack.
  • Fixed a rare crash when loading a game with active auto-battle.
  • All actors arriving at the local map now automatically remove bleeding.
  • Fixed a bug where mood dynamics were incorrectly displayed in the statistics menu (up/down arrows).
  • A bandit squad in the tutorial will no longer attack the player’s squad by itself, blocking the tutorial progression.
  • Fixed the number of rings in the hint from the thought of gifting rings to the king.
  • After the game pauses due to the start of an enemy squad’s attack, subsequent attacks from other squads will not pause the game again.
  • Fixed a bug where rings were not returned when changing the sermon.
  • If a lord dies of old age or cannot walk soon, they will not be available as order executors.
  • Fixed a bug where closing the menu with ESC while the dropdown list was open caused the dropdown to stay visible on the screen.
  • Lords now only play dice in the hall, and only if they are not far from it.
  • If the AI has been suddenly attacked by the player and relations with the player are <= -50, the AI will no longer leave 30% of its troops at home when attacking the player’s city.
  • Fixed a bug where after loading an old save with a level 5 mill, it would display incorrectly.
  • The decision for a night raid on another lord will be canceled at 8:00 if no attempt was made.
  • Added a limit of 1 new wish per lord per day. Wishes will now be issued at 21:00, not at 8:00.
  • The gambling guest will only play with characters from the player’s faction.
  • The mill’s appearance has been redesigned; at level 3, it becomes a large mill with blades.
Refactors
  • Optimized day scrolling speed in the statistics menu.
  • Optimizing memory consumption by hints

Download Norland update 4 on PC.

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