Old World update is now available to download on PC. According to the official Old World patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Old World version will fix a few of these issues.
Check out more details below.
Old World Patch Notes – August 17, 2023
Headline changes:
- AI combat improvements
- Combat damage preview improvement
- Fixed issue with minimum distance between city sites
Design
- The minimum distance of AI nations from human players now scales appropriately with the city site density setting
Programming
- AI combat improvements
- AI no longer attacks when there is no value in doing so
- AI no longer makes attrition attacks if attacking unit is in danger
- AI has a better understanding of counterattack damage
- AI has a better understanding of the Zealot general ability to not die with more than 1 HP
- AI more mindful of enemy units that can stun
- Improved speed of Modio mod browser
UI
- Combat preview damage text next to unit health bar now shows the unit’s maximum damage even if the target has less HP or a Zealot general
- Leader is now included in reminders for available tutor targets
- Critical hit preview now updates when a unit’s critical hit chance changes
- Added confirmation dialogs for load hotkeys
- Added tooltip info for added turn for building outside territory (only affects forts)
- Added tooltips for traits in leader customizer
- Added scroll bar to founding panel to allow use of leader customizer with high UI scaling
- Added strike bonus to unit attack preview summary against cities
- Added game log entry when other nation declares war on you on your turn
- Map Editor – reformatted right-side utilities to compress and shrink vertical size. Removed not-working map autosize button
Bugs Fixed
- Fixed issue with minimum distance between city sites
- Fixed trait helptext showing hidden subjects
- Fixed bug with capturing some Roman cities in Carthage 4 scenario
- Fixed traits being added to a character while iterating over their traits
- Fix for index out of range crash
- Fixed bug allowing players to build improvements and roads in non-allied player’s territory
- Fixed bug in sprite repository asset unloading and loading, which resolves sprite sheet errors when loading games with modded art assets
- Fixed bug with delayed random traits and relationships
- Fixed rare trade network bug
- Fixed some cases where a rival unit in your borders was not getting bumped out of the way when you moved one of your units into its tile
- Fixed potential border expansion preview issue
- Fixed some AI city effect valuation issues
- Fixed citizen count bug when upgrading a building with a queued specialist
- Fixed some dynasty specific intro events not firing
- Fixed grayed out “Found Capital” button showing wrong helptext when no Family selected
- Fixed nicknames not being assigned for new custom characters in events
- Fixed intro events not triggering in some circumstances
- Fixed being unable to make truce with an AI after they declared war via an event without having met the player
- Fixed achievement Alexander The Great not triggering for Alexander Dynasty
- Fixed Customize leader option not being remembered
- Text and event fixes
Download Old World update on PC.