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Onirism Update Patch Notes – April 29, 2022

A new Onirism update released on PC. According to the official Onirism patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Onirism patch will fix a few of these issues.

Check out more details below.

Onirism Patch Notes – April 29, 2022

Fort Imraan

This desert fortress has stood for centuries. Its impenetrable keep has long withheld against the enemy of its land. Built upon a steep plateau and surrounded by a small farming town this hardened defence will require careful and tactical thinking in order for its attackers to overcome the odds.

Fort Imraan is now playable on the Invasion gamemode for Holdfast: Frontlines.

Heroes Landing. Revisited

There have been many valiant efforts to capture the beaches of Heroes Landing over the past week, some have been successful, however, many haven’t despite some excellent sailing from Captain Chips and his crew. Balancing this map has been a priority of ours both before and after its release and thanks to your feedback we have now made the necessary changes to aid in balancing this behemoth of a scenario.

Shoreline Defences
The shoreline defences have been heavily reduced in order to discourage defenders from dominating the beach the entire round which made it very difficult for any landings to actually take place. A has also been moved closer to the shoreline of the beach to help landing attackers reach it more frequently.

Ship Turret Sights
With the vast distance between the ships and the land, ranging and hitting targets was possible but infrequent which didn’t give the turrets the impact they truly had and require to help the landing troops. A new zoomable periscope sight, featuring ranging markings has been added to the ship turrets to help bring the power of these artillery pieces to life. Their reload time has also been reduced by 2 seconds for an increased firing rate.

Vickers Machine Gun Shield
Those brave enough to man the Vickers MG at the front of the steamboats may have found themselves often on the receiving end of a headshot or two as they neared the beach. With the new shield attachment to the Vickers, players using the MG will be covered from direct line of sight fire, the guns recoil has also been drastically reduced to make opperating them more manageable on the rough seas.

Climbing Ropes & Sewers
To further improve the flow of the map additional climbing rope points have been added around the fortress to help in eliminating some of the choke holding points that existed before. New sewer exits have also been placed.

All additional changes made to Hero’s Landing can be found in the changeling at the bottom of this post.

Events. Lobby Overrides

Make your server stand with the new lobby overrides! Community hosted servers featuring unique experiences can now display a gamemode name in the lobby that best accurately represents their custom experience.

For example, community hosted line battle servers can now feature the custom lobby gamemode title of “Linebattle” regardless of what gamemode they set in their rotation. Those hosting a tournament could also set their gamemode title to be “Tournament”.

Available Titles
 Battle Royale
 Team Battle Royale
 Commander Battles
 Duels Only
 Tournament
 Group Fighting
 Linebattle
 Roleplaying
 Jail Break
 Prop Hunt

These titles are predefined by us but can be expanded upon should the community require more.

Changelog 78 – Game Version v2.4.0000.0000

New Features

 Fort Imraan! Fight over the desert fortress that has stood for centuries

 Dreadnaught turrets now have gun sights. Press ‘Right Click’ to zoom in while aiming.

 Reduced the dreadnaught turrets reload time by 2 seconds.

 It is now easier to disembark from the spawnable rowboats on Heroes Landing.

 The MG aboard steamboats now have a shield for added cover.

 The MG aboard steamboats are now easier to fire.

 Performed various balancing changes on Heroes Landing.
» Increased the health of the wall on the final fort stage near the cliff edge.
» Introduced mortars to the upper decks of the dreadnaughts.
» Introduced a new objective to fight over the trench line.
» Moved objective A closer to the shoreline of the beach so it easier to capture.
» Removed cover on the beach to encourage defenders to use their trench line and natural height advantage.
» Added small ditches into the sand near the new A capture point location providing some cover.
» Introduced more ladder entry points for the tunnel rats.
» Engineers are no longer able to construct defences to block the tunnel rat exit positions.
» Introduced more climable ropes to the fort and exterior cliffs allowing the attackers to more easily break through.

 Added 3 new tunes for Frontlines! Play them on the Cellos or Pianos across all maps.
» Waltzing Matilda
» Gladiator
» Ceddin Deden

 Players assisting with aiming a rocket launcher or the new dreadnaught turrets give assist score on kill.

 Introduced a lobby override command which will enabled administrators to change the lobby game mode to one of the many brilliant activites hosted by our beloved community. Insert the following command per map rotation to change the game mode: _lobby_override_gamemode <No.>
» BattleRoyale = 101
» TeamBattleRoyale = 102
» CommanderBattles = 103
» DuelsOnly = 104
» Tournament = 105
» GroupFighting = 106
» Linebattle = 107
» Roleplaying = 108
» JailBreak = 109
» PropHunt = 110

 Introduced direction indicators for the constructible tables by engineers on Frontlines.

 The new Invasion game mode now includes an objective indicator UI. This show undreaneath the player’s health bar to the top right.

Upcoming

Are you a fan of the Commander Battle player-controled bot game mode? Stay tuned. We’re working on something great with a fellow member of our community.

Bug Fixes

 Solved an issue which prevented the attackers from spawning on captured positioned on the Army Siege and Coastal Siege game modes.

 Solved an issued where sometimes players would be able to switch to the ship camera view even though they are not interacting with said ship.

 Experimental fix for an issue which causes naval vessels to automatically sail forward at the start of the round or upon respawning.

 Solved an issue where smoke grenades would sink steamboats and rowboats.

 Experimental fix which very rarely causes artillery rounds to not explode.

 Solved an issue where players couldn’t switch to first person while sailing rowboats.

 Solved an issue with the smoke particle effects aboard the dreadnaughts on Herores Landing.

 Solved an issue with the Sighting The Barn and Explosive Specialist achievements.

 Solved an issue which prevent players from unloading an MG aboard a spawnable steamboat.

 Solved an issue with one of the broken buildling colldiers on Heroes Landing,

 Solved an issue with one of the stair colliders on Heroes Landing.

 Solved issues with some objects allowing rain to go through on Heroes Landing.

 Solved an issue with duplicate props being present on the boarding platform for the HMS Vengance spawn.

 Solved an issue where players could get stuck between the trench and the rocks on Heroes landing.

 Solved an issue on Black Forest where the lake didn’t meet the land.

 Solved an issue where some spawn positions where below the map on Sacrafice.

 Solved an issue where sometimes players would spawn inside the fire on Sacrafice. Truly a bug fitting to the map’s name.

 Solved an issue where some fences on Berkton Green lacked collsion.

 Solved an issue with one of the bike props floating on Berkton Green.

 Solved an issue with the Ottoman character models.

Optimisations

 Optimised all weapon models in the game.

 Optimised Heroes Landing.

 Optimised the new assets used across Frontlines and Nations At War.

Localisation

 Updated the localisation for the good majority of languages.

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