A new Orbital Bullet update released on PC. According to the official Orbital Bullet patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Orbital Bullet patch will fix a few of these issues.
Check out more details below.
Orbital Bullet Patch Notes
- Fixed a bug where the flying robot enemies could be off-track and un-attackable causing a soft-lock.
- Fixed a bug where some enemies would survive with 0 health and create a soft-lock.
- Fixed a bug where you could climb into a trap on Talos causing the player to get stuck.
- Fixed a bug where you could die during overcharging a skill.
- Fixed an issue where the Hook Shooter could hit you in the last frame of his hook, which caused that the player was unable to move.
- Fixed a display issue with the min./max. weapon level in the Weapon Rack.
- Fixed a bug where the max Health Upgrade had a calculation error, which caused in some situations the player having less health than before. This was caused when Health Upgrades were combined with health increasing perks.
- Fixed an issue with the class passive skills not being active after you switching classes.
- Mercenary: Chance to get credits when dealing a critical hit.
- Marauder: Chance on killing an enemy creating a money fountain, giving you extra credits.
- Engineer: Has always 1 try to hack a locked rift or a locked chest instead of using a keycard.
- Hellion: Can use an explosive charge to open locked rifts and chests. They can be destroyed if it fails.
- Fixed an issue where all skills in the base skill tree would be available before you upgraded the skill tree level in the center.
- Fixed an issue where some blocks would not fade and block vision in the Dread Corp Space Station.
- Fixed an issue where you could unlock a mission from Zeta inside the Meat Factory.
Improvements / Balancing
- Reduced the wave count in Life Rifts from 3 to 2.
- Small enemy adds like the flies chasing the player don’t give exp anymore.
