A new Our Adventurer Guild update 1.16 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Our Adventurer Guild update 1.16 will address some of these issues and bugs.
Read what is new and fixed in today’s Our Adventurer Guild patch. Read the official patch notes below.
Our Adventurer Guild 1.16 Patch Notes – May 15, 2024
- Fixed an issue where earth surge from the wand of the arch mage only had height tolerance of 1
- Fixed an issue where the stun chance of crushing blows would scale with strength instead of being a flat 30% chance
- Fixed an issue where the Gaping Wound skill would also work with poison
- Fixed an AI-behaviour where enemies could try to heal undead ally without understanding that it would damage them
- Fixed a potential bug where the dialogue history would pair wrong characters to dialogues
- Enemies with Juggernaut will no longer get stunned if they’re getting shocked while being wet. The same applies to the combination of wet and frozen
Gameplay Changes:
- Added new options to customize your gameplay experience:
- You can remove the caps to hit chances.
- You can opt for a static Attribute Growth, removing the roll mechanic
- You can enable a level cap depending on the reputation of your Guild
- Added the weapon tag for the basic attack skills of the animal companions of the beast master
- You will now gain a reward if you save the captive during the “Divine Hunt” quest
Quality of Life:
- Added a new icon for the skill “Mark Target” to differentiate it from the skill “Accuse”
Download Our Adventurer Guild update 1.16 on PC.