A new Our Adventurer Guild update 1.3 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Our Adventurer Guild update 1.3 will address some of these issues and bugs.
Read what is new and fixed in today’s Our Adventurer Guild patch. Read the official patch notes below.
Our Adventurer Guild Patch 1.3 Notes – July 28, 2024
Bugfixes:
- Fixed a bug where the Rally skill would keep going back to the first available slot in the Action Menu
Gameplay changes: - Added missing Lizardman Tag to “Lizardman Priest”
- Fixed a bug where a unreachable tile existed in the wall battle during the Siege quest
- Elemental bombs can now rotate
- Swordmaster Passive will now also work on Block buffs during battle
- More Textfixes
Gameplay changes:
- Added NG+:
- Reworked the skills for the Warlord title. “Act Now” costs 3 AP and will now end the title holder’s turn and give the target an immediate additional turn on which they can act. The target will get strained for one turn, which will reduce their damage by 30% and prevents them from using Brave Actions. “Stay in Reserved” is now called “Retreat” and will have the same effect as “Act Now” but also get a 3 Movement Buff, +50 Dodge, +50 Block and a -3AP debuff. It also cost 3AP now. “Hurry” and “Stand your Ground” will no longer have a debuff. Reduced Range of all those skills to 3 but at the second stage of the title you will gain a passive that will increase the range of all “Commander”-Skills by 3. At the third stage you will still gain the Warlord Title that reduces AP-Cost of all Commander-Skills by 1.
- Earth Stance will now grant Damage Reflection instead of Death Resist
- All the skills for the Unstoppable Title has been made available 1 Stage earlier. At the third stage the unit will now als gain strider.
- The reflection status will no longer return a percentage of the damage received but will always reflect a static amount of damage which can be increased with items.
- Added skill “Fast Metabolism” for some bosses. This skill will halve all poison, bleeding and burning stacks everytime they trigger
- Decreased the additional poison chance of corpse rot from 950% to 900%.
- increased Poison Bomb AP-Cost by 1
- Added the skill “Fast Metabolism” to several bosses. The skill will immediately halve the stack amount of dot effects everytime they trigger
- at the later stages of the game you will also receive low-level quests if you have adventurers in that level range
- Basilisk Toxin adds an active skill which immediatelly triggers all poison stacks on a target. If the target dies, the remaining stacks and duration will transfer to an adjacent enemy.
Misc:
- Added several new legendary items
- Removed Unity splash screen
- Updated the Splash art for the Knight Class
- You can now adjust the standard speed of enemies on the quest map and the amount of events that can spawn in a generic quest in the ini-file. To see the new lines you can either delete the ini-file and let the game generate a new one or add the following lines into the ini-file:
QuestmapEnemyStandardMapSpeed=0.7
SmallQuestMapEventMinAmount=1
SmallQuestMapEventMaxExclAmount=2
MediumQuestMapEventMinAmount=1
MediumQuestMapEventMaxExclAmount=3
BigQuestMapEventMinAmount=2
BigQuestMapEventMaxExclAmount=3
QOL changes:
- Added a tooltip delay setting
- Added a seperate volume slider for the dialogue sound effect volume
- Assignments that cannot be repeated are now marked as such
- Added instant dialogue speed option
- In the tavern when you buy drinks, you can also sort the adventurers now
- The amount of rows displayed for skills in battle are now character-specific instead of global
Download Our Adventurer Guild update 1.3 on PC.