A new People Playground update 1.23 released on PC. According to the official People Playground patch notes, the latest update 1.23 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s People Playground 1.23 patch will fix a few of these issues.
Check out more details below.
People Playground 1.23 Patch Notes
Changed
- “Biohazard” category is now “Chemistry” (FindCategory treats them as the same)
- Made metronome more consistent
- Renamed “Wheel” to “Wooden Wheel”
- Minor changes to metal hit effect
- The exact colour of the LED Bulb can now be set (this replaces all other LED Bulbs)
- Broken electronics spark SFX
- Pistons will keep pushing/pulling. They can no longer be forcibly moved by other objects without them returning to their target state.
- The Tank is no longer a solid block of metal. It has an engine and gas tank, just like the car, and its turret base is detachable.
- Made humans heavier and stronger
- Blood will no longer spill out when a limb is stabbed. Instead, most of the blood will stay inside until the sharp object is removed.
- Reordered some buttons on the contraption button in the toybox
- Made the nitroglycerin explosion more powerful again
- Minor changes to minigun behaviour
- Made bell a bit less loud
- Changed minigun SFX
- Minor change to rocket launcher SFX
- Small change to sniper rifle SFX
- Changed 120mm cannon SFX
- Changed tank cannon SFX
- Increased tank barrel weight
- Increased tank cannon recoil
- Decreased tank suspension strength
- Decreased tank speed
- Tank muzzle blast is a little more dangerous and is much larger
- Decreased ambient sound rate on Humongous
- Decreased bullet drop
- Phase link is now only visible in detail view
- Increased default mod compilation duration limit and increased maximum loading time from 60 seconds to 120 seconds
- Selection outline is a little less vibrant
- Minor changes to human bruise colour
- Minor changes to human blood impact
- Increased grenade fuse from 2 seconds to 4 seconds
- Mods that use the “Application” identifier are marked as suspicious
- Rockets launched from the standard rocket launcher will slow down more underwater and will get stuck inside immobility fields
- Decreased activation signal amount warning sound rate
- Increased activation signal limit
- Layering changes to the tank
- Lowered impact force of bullets on very hard objects (like bulletproof plates)
- Minor changes to brick impact VFX
- Decal sorting order stuff
- Made that little orange thing in the corner of outdated contraptions a bit smaller
- Small wood impact is a little louder
- Made sliding sound less loud
- For modders: deprecated Hover.collider and all wire colliders
- Removed very low frequencies from ambient hum
- Pistons now stop working completely when broken
- Made some bullet impact SFX a little less loud
- Increased “stop animation on damage” damage threshold
Fixed
- Absolutely terrible oversight in the serialisation and deserialisation of wires. Wires should no longer turn pink / disappear after paste or load. This should also fix a whole bunch of other problems to do with the serialisation of specific objects.
- An awful design flaw to do with continuous activation signals. This should not introduce any unexpected behaviour unless you expect something to be broken. Some contraptions may rely on this inconsistency, and they will break. Most contraptions will benefit from this and behave a lot more consistently. It should also reduce (pretty much eliminate) activation signal limit warnings.
- Improved fast moving wire performance
- Debug messages doing the DRAG SELECTED thing.
- Glass no longer increases detector range if placed in front of a mirror
- Zombies moving even though they’re dead (more deader)
- Other minor performance improvements
- Fixed an LED bulb issue that you never noticed
- RemoveLiquid bug that can cause liquid underflow
- Some pumpkin stuff
- Weird explosion miscalculation (CreatePulseExplosion)
- Minor firearm bugs
- Liquidentifier going nuts in lava
- Bicycle is now made of metal too, just like the others
- Bug where explosives could trigger other explosives infinite times
- Some deletion stuff
- Soap problems
- Water making the entire map float
- Outlet liquid decal issues
- Contraption synchronisation can time-out (20 seconds per item, just to prevent an infinite loop in case Steam loses its mind)
