Perfect Heist 2 update 13 is now available to download on PC. According to the official Perfect Heist 2 patch notes, the latest update 13 addresses some bugs and crashes.
Previously, a major update 13 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Perfect Heist 2 version 13 will fix a few of these issues.
Check out more details below.
Perfect Heist 2 13 Patch Notes – May 9, 2022
New:
- added new “Bodyguard” cop class (electromagnetic shield bubble, spawns 1 VIP, rifle, taser)
- added new VIP AI, spawns somewhere in the employee area, robbers have to kill all targets before being allowed to leave and gain 10,000$ per VIP kill
- players can now ping while watching cameras
- added new camera ping key to the keybinding settings
- added “class selection time” server option
- added background music to the game
Changes:
- increased weapon pull out sound volume and audible range slightly
- increased shotgun pull out time from 0.7s to 1s
- vault doors that have been damaged now show sparks
- reduced VIP HP regeneration from 2 HP/sec to 1 HP/sec
- “VIP” and “Chairman” event notifications are now visible while spectating or driving a vehicle
- VIP now takes 70% more damage from explosions and poison
- VIP now sometimes walks to a random large window
- VIP now gets spawned at a set location instead of a random employee spawn
- improved rope barrier collision
- players no longer create footprints for the first 3 seconds of a round (to prevent Detective to track their location from their spawn)
- players picking up their placed ability while it’s not on cooldown (i.e. turrets) now gain an extra ability use instead of the ability going on cooldown after placing it again
- Arms Dealer Robber AI changed from easy to medium AI
- Arms Dealer Robber AI cost increased from 3,000$ to 6,000$
Map Changes:
- changed roof area on “New York”
- added additional CCTV to “New York”
Level Editor:
- added potential VIP spawn (sets Bodyguards VIP spawn locations, if none exist, employee spawns points are used)
- added extra VIP spawn (always spawns a VIP at this point, useful for assassination maps)
- added level editor model to drill spawn
- fixed level editor vent part not having any collision
- fixed level editor fire truck icon being wrong
- fixed level editor AI Block and AI Detour zones being swapped
- fixed level editor AI Block and AI Detour zone not being clickable
- fixed level editor map floor pieces not being aligned correctly
- made level editor vent piece two-sided to be less confusing
- fixed level editor power cables not being clickable
- fixed level editor “Kitchen” and “No-Go” zones not being clickable
- changed a few level editor icons
- added “AI Detour Zone” to the level editor (NPCs will try to take a different path instead of walking through it, but they can still walk through if there is no better way)
- added “AI Employee Interest Points” to the level editor
- level editor variation name input now enters input when pressing “Enter” instead of starting a new line
- updated multiple level editor object descriptions
- added two new level editor item categories “Misc” and “Lights”
- multiple smaller level editor HUD improvements
- added search bar to the level editor object browser
- added “Favourites” category to the level editor object browser
- added 3 new destructible walls to the level editor that fit with the exterior wall variants
- added floor with drill from below to the level editor
- added five new roof pieces to the level editor
- added missing level editor icons
- level editor floor remover now can remove escape vans
- added different camera speed settings to the level editor
- level editor maps can now be assigned a size, size shows as tag in Steam Workshop and allows players to search for small, medium and large maps
Fixes:
- potential fix for robber bots moonwalking/strafing sometimes
- fixed slight discrepancy in player and NPC turn animations
- fixed Alien mask player becoming invisible for all players when the host was using CCTVs
- fixed robbers bots being able to pick up paint bags and still receive the original amount of money from them
- fixed small gap inside the employee zone on “Classic Heist” map
- fixed Mechanics barrel explosion zone blocking AI (sometimes resulted in floating NPCs)
- fixed dead players sometimes still being visible (bug introduced in last beta update)
- fixed being unable to set passwords on dedicated servers (fix will be applied in the next main branch update)
- fixed turrets dropping scrap when being picked up
- fixed dead bots not showing for Doctors/FED Chairmen