A new Perfect Heist 2 update 18 released on PC. According to the official Perfect Heist 2 patch notes, the latest update 18 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Perfect Heist 2 patch 18 will fix a few of these issues.
Check out more details below.
Perfect Heist 2 Patch 18 Notes – July 4, 2022
New:
- added support for German, Spanish, Portuguese and Russian languages
- added “disable custom lights” setting to drastically improve gpu performance on custom maps
- added team colors to the killfeed
- Chicken mask now makes a chicken sound when being equipped or when jumping with it
Changes:
- fires now have a lot more smoke that players cant see through
- Alien mask now has increased money pickup speed instead of dealing damage to its user
- Mechanic secondary weapon changed from pistol to silenced pistol
- Unicorn mask now gives +20% speed while carrying bodies
- Pilots plane now reveals all robber drones
- reduced Firefighters ladder size so it fits indoors
- added AI reaction time system to the Firefighters ladder
- reworked Firefighters fire ping so it consistently and permanently pings fires
- Inventors turret no longer damages NPCs (which resulted in him getting fired)
- changed Jokers visual impairment to a simple dark grey screen to reduce epilepsy risks
- changed hotjoin team choosing algorithm to be more fair to the cop side
- robbers can now uncuff NPCs
- Sheriff passive changed to “Deputies”, now spawns in a Sheriff deputy (easy bot) for each robber killed by the Sheriff
- increased vault door open sound range
- classes of teammates now get displayed next to their name in the 3d UI
- reduced Chicken mask gravity slightly
Fixes:
- fixed drone UI missing image
- fixed scrap exploit related to drones
- fixed profanity check chat lag
- killfeed showing older kills when player disconnected
- Cowboy hat being visible behind Agents screen
- potential fix for cuffs not working correctly sometimes
- fixed bots being able to finish interactions after dying as long as they respawned already when the interaction ended
- fixed madman bomb sometimes showing the wrong timer
- fixed Joker card sometimes not being interactable
- fixed NPCs/players being able to walk while cuffed after getting tasered
- fixed multiple masks being visible behind Agents screen