A new Perfect Heist 2 update 29 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Perfect Heist 2 update 29 will address some of these issues and bugs.
Read what is new and fixed in today’s Perfect Heist 2 patch. Read the official patch 29 notes below.
Perfect Heist 2 Patch 29 Notes – June 9, 2023
- added new robber class “Actor” (Pistol, Flashbang Launcher, can play dead, spawns with some fans [AI Customers] around him, can recruit an NPC to help with the heist)
- added new weapon “Syringe Gun”, syringes are affected by gravity, and heal teammates
- added “Disable Chat” setting, disables all chat messages except server messages
- added “Open Lobby” host option, if disabled, server is always shown as password-protected even if no password was selected (disabled by default, so having an open lobby is a conscious decision now)
- added play/winrate tracking for robber masks (not tracked per player)
- added new midround robber spawn point (robbers that join mid-round, or get revived by using a robber respawn spawn there)
- Changes:
- Doctor weapons changed from Heavy Pistol + Automatic Pistol to Syringe Gun + Flashbang Launcher
- Doctor active ability changed from “Flashbang Throw” to “Experimental Serum”: loads an experimental serum into his syringe that steals HP from hit enemies and gives bonus speed to teammates
- improved PC hitboxes
- Arms Dealer supplies now spawn 20m above him, instead of 30m
- Arms Dealer supplies parachute fall speed increased from 3m/s to 5m/s
- reduced FED Agents sprint speed while carrying money from 6m/s (default) to 5m/s
- increased time after round start before player footprints spawn from 3s to 5s
- Fox mask now also increases speed while carrying gym and drill bags
Map Changes:
Arcade:
- renamed “Casino” map to “Arcade”
- lighting improvements
- added some new decorative props and signs
- GPU performance improvements
Fixes:
- fixed Master Thief being spotted by cameras while the camera box is disabled
- fixed cop FED Chairman not reviving cop bots
- fixed players getting AFK kicked while controlling vehicles
- fixed typo in “Vote was succesful” message
- potential fix for cops getting fired if disconnected player kills AI (through bombs or barrels for example)
- fixed respawn time settings getting reset when opening the server options menu
- fixed newer classes not having stat/rank tracking enabled (live immediately)
- fixed spectators/cop operators sometimes spawning class specific objects like extra bombs or VIPs
- fixed Steam session not being destroyed properly when host quits/leaves to main menu, resulting in clients having to restart the game to be able to join servers again
- fixed Heavy getting stunned by Fed Agents decoys even if he destroyed them with his rocket launcher
- fixed robbers getting revived with their mask on if they died while wearing it
- fixed issue with cops not exiting their vehicles correctly after killing an NPC, resulting in their character just floating without being able to interact with anything
Level Editor:
- reworked level editor map loading system (loading maps in the level editor or returning from playtesting is now a lot faster, please backup your map before opening it)
- fixed “preview.png” sometimes not generating, resulting in workshop upload fail
- fixed multiple bugs with the new delete system
- default map meshes like buildings can now be deleted by selecting them and pressing the “Delete” key
- deleted default meshes can be restored by opening a new recycle bin window
- gameplay objects like cop cars and rescue vans can now also be deleted
- added new midround robber spawn point
- added visual indicators for respawn point spawn zones
- fixed multiple bugs related to level editor cop spawns
- “Custom Stealable Object” and “Custom Door” can now use any other level editor prop
- added new “Logic Alert”, outputs an alert to the selected teams when powered
- added “Anti Grappling Hook Surface” object
- added new selection menu for existing meshes, for now only used in the “Custom Stealable Object”