A new Pioneers of Pagonia update 0.8.0 released on PC. According to the official, the latest update 0.8.0 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Pioneers of Pagonia patch 0.8.0 will fix a few of these issues.
Check out more details below.
Pioneers of Pagonia Patch 0.8.0 Notes – Sept 3, 2024
Interface:
- Major notification system improvements including a history
- Persistent top bar configuration
- Quick access to road construction mode
Gameplay:
- Threatened state to protect civilians
- Combat luck balancing
Onboarding:
- The first beginner guidance videos have been added
- Many UI enhancements for beginners
Improvements
UI
Top Bar
- Three different default top bar setups to toggle between
- Top bar setups and changes are now persistent between game sessions
- Each top bar setup can be reset back to default
- The full commodity tooltip including history will now already appear when hovering over a commodity in the top bar drop-down interface. This allows to check all information without the need to enable the commodity for the top bar display.
- The numbers in all the drop-down interfaces are now updated while the drop-down is open.
- All items of a category can be enabled or disabled with a single click.
- The top bar layout is only updated once after the configuration changes of a category are finished to avoid misplaced clicks while configuring the top bar.
- Improved the way the top bar distributes the columns between the categories.
- The overall amount of hungry miners is now shown in the top bar.
- The icons for idle units are now changed to clearly relate them to the unit type they belong to.
Notifications
- A notification history is now available by a toggle button. Any notification since game start is still accessible on request later
- New notifications get a brief visual highlight to get more attention
- The readability of notification icons and text has been improved by an additional outline
- The mouse-over feedback of notifications has been enhanced
- The current notification itself is clearly highlighted
- If there is a location related to the notification, it is highlighted in the minimap
- If there is a related object in the game world, it is highlighted in world view
- Notifications reflect their lifetime with a small progress bar until they fade out and move to the history.
- An additional context tooltip explains the functionality of the mouse buttons clicks on notifications
- When the list of notifications changes because a new notification appears or fades, all clicks on notifications are ignored for a very brief amount of time to avoid that the wrong notification is selected or dismissed
Quick access to road construction mode
- Buildings without a road connection now show an alert flag at their connection point
- Clicking on the connection point instantly switches to road construction mode with the building entrance already defined as the first waypoint.
Building construction mode feedback
- If a building cannot be placed at the current position, the reason(s) are displayed directly at the mouse pointer
- For farm fields, the terrain type and the plants which grow best on it are displayed directly at the mouse pointer
Other UI topics:
- Target locations can now be set on the minimap as well as in the game world. This is valid for Focus, Attack, Claim and Patrol points.
- The nutrition and comfort values of individual meal ingredients are now shown in the meal tooltips of taverns, residences and mines.
- All valid ingredients for nutrition and comfort meals are now shown in the meal type tooltips of the tavern.
- When toggling between light settings with Ctrl+L, the name of the setting is now shown for a brief time on screen.
- The construction menu now shows the name of the category currently chosen.
- Hints are shown during the loading screen.
- When an enemy camp is selected all units belonging to it are highlighted.
- When placing a market stall or tavern table, related buildings are highlighted.
- The game language can be changed directly in the pre-game menu via the small globe in the lower right corner.
- The icons of building categories and the icons of some buildings in the construction menu have been improved.
- When hovering over an objective related to a building type, the corresponding build menu category and building type are highlighted in the construction menu to ensure it is easy to find
Gameplay
Threatened state
- All buildings and landscape piles will now switch to a “threatened” state while hostile enemies are nearby
- A building under “threat” will display that state in the world and in the selection
- While under threat, those buildings and piles will not request carriers to travel to them to deliver or pick up commodities and cancel those already on their way.
- This will also help to avoid civilians sacrificing themselves to werewolves
Combat luck balancing
- The chances of winning or losing a combat fight have been adjusted
- Whenever a combat unit of a player won or lost a fight, the chance of winning or losing the next fight for that player is adjusted accordingly to neutralize luck or bad luck within the span of several consecutive encounters.
- This also means that reloading a game state to run a combat sequence multiple times will not lead to remarkably different results any longer.
- There will be more combat system changes coming with the Magic Update, stay tuned
Other gameplay topics:
- Improved movement of units outside the road network to reduce blocking issues in some busy situations
- Optimized road layout around obstacles
Other topics
- Procedural map generation improvements:
- Lakes are much better integrated into the landscape
- More natural shapes of coastlines and cliffs
- More naturally shaped transition zones between terrain types
- New shadow renderer
- Softer shadows and no more flickering
- Adjusted the brightness of the coal signs placed by the Geologist.
- When the game is started on SteamDeck, the default video settings optimized for this platform are selected.
- Improved textures of stone deposits
- Improved look of grassland vegetation
- Audio mixing improvements
Fixes
- Fixed: Sometimes the Explorer would not take the last Ration after the Explorer building was disabled and re-enabled again.
- Fixed: The market stall road connection had a minor visual glitch.
- Fixed: Several very rare crashes were fixed.
- Fixed: Dead Scavs were vanishing immediately when their base got destroyed. That is no longer the case.
- Fixed: Under some very rare circumstances builders were not finishing a construction job.
- Fixed: Underground and surface deposits will no longer spawn under water.
- Fixed: When a deposit is claimed into the player’s territory while a gathering building was paused, the new deposit would not be harvested sometimes after re-enabling the gatherer. This is fixed now.
- Fixed: The construction support grid cells are no longer shown on the territory of other factions.
- Fixed: When buildings of a merged faction got demolished, sometimes white spots of unexplored territory remained. This is no longer the case.
- Fixed: Very rarely the game got stuck in multiplayer ping mode.
- Fixed: Once all 9 nutritious meals were prepared in the tavern, the list of products disappeared.
- Fixed: Rarely a Scav claimer got stuck in an endless loop.
- Fixed: Some buildings such as the Construction Camp had a comfort meal history shown even though their inhabitants do not consume meals.
- Fixed: Improved line break behavior in objective list for objectives with large numbers
- Fixed: “Recruit X unit” objectives now only count recruited units.
Known Issues
- Cliff texture sometimes has bad transition with regular stone ground texture.
- Flags that mark buildings as “threatened” are not waving.
- Commodities lying on the ground do not show the “threatened” state.
Download Pioneers of Pagonia update 0.8.0 on PC.