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Thursday, January 23, 2025

Project Zomboid Update 42.1.1 Patch Notes – Jan. 23, 2025

A new Project Zomboid update 42.1.1 released on PC. According to the official Project Zomboid patch notes, the latest update 42.1.1 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Project Zomboid patch 42.1.1 will fix a few of these issues.

Check out more details below.

Project Zomboid Patch 42.1.1 Notes – Jan. 23, 2025

NEW
  • Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors.
  • Added a craft recipe for Sawing a Plank from a Large Branch.
  • Further development of an “InheritFood” inputFlag for craftRecipes.
  • This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc.
  • Ideally, for most cases for food craftRecipes, having “InheritFood” on the proper input should produce the desired results without needing an OnCreate lua function.
  • Added functionality for an “InheritCooked” craftRecipe input flag.
  • If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen.
  • Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items.
  • Added Masonry business vehicles so more Masonry Chisels spawn.
  • Added Craft Supply business vehicles so more Clay spawns.
  • Added Florist business vehicles because we have pretty flowers.
  • Holly trees can sometimes drop Holly Berries when chopped down.
  • Updated crafting/clay van texture.
  • Added Wooden Spade item and carving recipe.
  • Added recipe for crafting Molotov.
  • Added the Log tag to Log item, so that it can be used along with other tags in an input.
BALANCE
  • Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs.
  • A distinction was introduced within the smallest class of trees, differentiating between “really small” and “small” trees.
  • The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs.
  • Revised tree health calculations to account for changes in log yield.
  • Note: Players with existing savegames will need to travel to unexplored areas for the “small but not really small trees” to drop logs when chopped down.
  • Adjusted weight of the broken branch item from 2 to 1.5.
  • Adjusted weight of Money Bundle from 1 to 0.5.
  • Large enough pine trees can sometimes drop pine cones when chopped down.
  • Large enough oak trees can sometimes drop acorns when chopped down.
  • Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code.
  • Crayons can be used to make green marks on the map.
  • Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight.
FIXES
  • Fixed some broken animations when holding 1handed knives. We are aware that there are still issues with overtwisting animations and will fix it soon.
  • Fixed Null-ref Crashes on User Machines due to missing Display.capabilities
  • Fixed a floating sign at 11657×8375.
  • Fixed the CarveShortBat craftRecipe producing a LongHandle.
  • Fixed missing craftRecipe for assembling spears from proper spear heads.
  • Fixed an error with the improvised flashlight recipe onCreate.
  • Added a check to prevent car keys from spawning in explored containers.
  • Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates.
  • Fixed vehicles ceasing to operate on the edges of the world.
  • Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.
  • Fixed line-of-sight issues in negative world coordinates.
  • Fixed alarm clocks not waking up players in basements.
  • Fixed dung/feather could spawn on water & other unreachable tiles.
  • Limit the numbers of dung/feathers that can spawn according to the animal’s zone size.
  • Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong). Hi, Dipper.
  • Fixed unequipping animal corpse not dropping them on the ground.
  • Added the functions shouldHaveCollision to IsoSprite to try and help prevent inappropriate thumpables from being instanced.
  • Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don’t set their Z-level to be below the minimum or above the maximum Z-level of the game engine.
  • Fixed error with DebugContextMenu.onTeleportValid.
  • Replaced player:teleportTo with getPlayer():teleportTo for non-client teleportation logic in the DebugContextMenu.onTeleportValid function.
  • Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars. Players will now be removed from a vehicle before being teleported.
  • Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.
  • Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.
  • Pottery kiln recipes should now accept any charcoal type.
  • Fixed Make Improsived Flashlight not consuming the tin can.
  • Fixed zombies from ambulance stories not wearing masks. 10% of Ambulance Driver and Doctor outfit zombies will be wearing surgical masks.
  • Note that in build 42 10% of Nurse outfit zombies are already wearing surgical masks.

Download Project Zomboid update 42.1.1 on PC.

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