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Monday, May 19, 2025

Rail Route Update 4 Patch Notes

Rail Route update 4 is now rolling out on PC (Steam). According to the official Rail Route patch notes, the latest update 4 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Rail Route patch will fix a few of these issues.

Check out more details below.

Rail Route Patch Notes

New features
  • NEW: Ability to research and toggle colored station signs
  • NEW: Accept train buttons above station signs
  • NEW: Added Rush Hour workshop tag
  • NEW: Animate a track path created from auto signal queue
  • NEW: Animated end of wave screens for waves of chaos mode
  • NEW: Better hover animation over highlighted track
  • NEW: Editor support for waves of chaos game mode
  • NEW: Macer Extension rush hour map
  • NEW: Outlining of route to be created & cycling through possible routes with mouse wheel; created route remembered and preferred next time
  • NEW: Play a sound when selection signal/connection in sensors
  • NEW: Rush hour mode chapter in the tutorial
  • NEW: Save score for waves levels
  • NEW: Show score also for Rush Hour maps in main menu
  • NEW: Show train destinations over the train in new game mode
  • NEW: Signals can be deallocated during construction
  • NEW: Simple train schedule destination view
  • NEW: Tracks visuals improved with emissive lightning
  • NEW: Unlock sound for station sign
  • NEW: Wave schedule view per station
  • NEW: Added button to open map creation wiki in editor
  • NEW: Added checklist for map creation in editor
  • NEW: Right clicking a train in an autoblock will reverse it if possible
  • NEW: Wave onset in Rush Hour can have reduced intensity (some trains dropped before start)
  • NEW: Added time to score animation on rush hour wave completion
  • NEW: Rush hour view starts focused on unlocked stations
Updates
  • UPDATE: “Not built from inventory” message displayed on applicable tracks as bulldozing cursor moves
  • UPDATE: Accept trains by clicking tracks
  • UPDATE: Automatic signal sprite improved
  • UPDATE: Better music intensity during tutorial
  • UPDATE: Blinking station signs removed
  • UPDATE: Color space switched into the gamma space
  • UPDATE: Create as less garbage as possible in Train.Move()
  • UPDATE: Default music volume level normalized
  • UPDATE: Different sound for contract accept/decline
  • UPDATE: Don’t play open sound for modals with overlay
  • UPDATE: Due to the performance, train labels at slower pace
  • UPDATE: Due to the performance, update trains in station timeline at slower pace
  • UPDATE: Improved train label visuals
  • UPDATE: Inventory changes displayed in scroll text when building from inventory
  • UPDATE: Less intensive train light
  • UPDATE: Localizations (de: research, ui; cs: tutorial)
  • UPDATE: Make building button non-interactable if there is no item in inventory for it
  • UPDATE: Music intensity for timetable maps based on trains to dispatch
  • UPDATE: Music intensity in Endless maps based on time speed
  • UPDATE: New look for number badge on game and building button
  • UPDATE: Not acting signal graphics improved
  • UPDATE: Removed black background option from the game (will be replace by color picker)
  • UPDATE: Showing only items in Construction menu that are or once were present in the inventory (not applied on economy-based maps)
  • UPDATE: Signals hover animation improved
  • UPDATE: Station sign graphics has been improved
  • UPDATE: Station sign unlock animations and wave modal visual refactor
  • UPDATE: Switch background improved
  • UPDATE: Switch hover animation improved
  • UPDATE: Task panel spacing was wrong
  • UPDATE: Track colors match more signal colors
  • UPDATE: Train sprite improved
  • UPDATE: Waiting train buttons display next station color and accept timer
  • UPDATE: Added station sign item to Rush hour checklist in level editor
  • UPDATE: Corrected editor train occurrence tooltip
  • UPDATE: Localizations (de: all; fr: all; ja-JP: tutorial)
  • UPDATE: Removed Rush Hour option from first time player menu
  • UPDATE: Switched next wave button order
  • UPDATE: Train notifications and color coded stations research video updated
  • UPDATE: Zero inventory item count is shown
  • UPDATE: Building items no longer disabled when no items left in inventory
  • UPDATE: Localizations (de: all; fr: research, ui; ja-JP: all; zh-Hans: tutorials)
  • UPDATE: More trains to accept button now shows timeout
Fixes
  • FIX: ‘Change Speed’ and ‘Tunnel’ building buttons remained inactive after return from in-game tutorial (e. g. arrival sensor tutorial)
  • FIX: Clicking on a track caused sound even when no routing was posible
  • FIX: Do not display price 0 when building from inventory
  • FIX: Do not display price 0 when bulldozing to inventory
  • FIX: Game over screen button width did not fit text
  • FIX: Ghost track in bottom left corner of the map
  • FIX: NPE was thrown in Editor
  • FIX: Small tracks have a mouse priority over switches when routing from auto signal
  • FIX: Station sign could become uninteractable after opening menus
  • FIX: Subtitles panel was too small on smaller screens
  • FIX: Deallocating signal in build mode would add signal to inventory without bulldozing
  • FIX: Routing highlights remained after cancelling routing during animation
  • FIX: Train schedule didnt remove previously shown stops on shorter schedules
  • FIX: Locked building items were only shown as locked after researching anything
  • FIX: Trains collided where a train just left a switch
  • FIX: Bottom menu was not shown after game restarted from pause menu when level / wave finished / game over screen was displayed
  • FIX: Sometimes no train went to newly activated station if intensity lower than 100 % was set
  • FIX: Time was not updated

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