Rail Route update 4 is now rolling out on PC (Steam). According to the official Rail Route patch notes, the latest update 4 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Rail Route patch will fix a few of these issues.
Check out more details below.
Rail Route Patch Notes
New features
- NEW: Ability to research and toggle colored station signs
- NEW: Accept train buttons above station signs
- NEW: Added
Rush Hour
workshop tag - NEW: Animate a track path created from auto signal queue
- NEW: Animated end of wave screens for waves of chaos mode
- NEW: Better hover animation over highlighted track
- NEW: Editor support for waves of chaos game mode
- NEW: Macer Extension rush hour map
- NEW: Outlining of route to be created & cycling through possible routes with mouse wheel; created route remembered and preferred next time
- NEW: Play a sound when selection signal/connection in sensors
- NEW: Rush hour mode chapter in the tutorial
- NEW: Save score for waves levels
- NEW: Show score also for Rush Hour maps in main menu
- NEW: Show train destinations over the train in new game mode
- NEW: Signals can be deallocated during construction
- NEW: Simple train schedule destination view
- NEW: Tracks visuals improved with emissive lightning
- NEW: Unlock sound for station sign
- NEW: Wave schedule view per station
- NEW: Added button to open map creation wiki in editor
- NEW: Added checklist for map creation in editor
- NEW: Right clicking a train in an autoblock will reverse it if possible
- NEW: Wave onset in Rush Hour can have reduced intensity (some trains dropped before start)
- NEW: Added time to score animation on rush hour wave completion
- NEW: Rush hour view starts focused on unlocked stations
Updates
- UPDATE: “Not built from inventory” message displayed on applicable tracks as bulldozing cursor moves
- UPDATE: Accept trains by clicking tracks
- UPDATE: Automatic signal sprite improved
- UPDATE: Better music intensity during tutorial
- UPDATE: Blinking station signs removed
- UPDATE: Color space switched into the gamma space
- UPDATE: Create as less garbage as possible in Train.Move()
- UPDATE: Default music volume level normalized
- UPDATE: Different sound for contract accept/decline
- UPDATE: Don’t play open sound for modals with overlay
- UPDATE: Due to the performance, train labels at slower pace
- UPDATE: Due to the performance, update trains in station timeline at slower pace
- UPDATE: Improved train label visuals
- UPDATE: Inventory changes displayed in scroll text when building from inventory
- UPDATE: Less intensive train light
- UPDATE: Localizations (de: research, ui; cs: tutorial)
- UPDATE: Make building button non-interactable if there is no item in inventory for it
- UPDATE: Music intensity for timetable maps based on trains to dispatch
- UPDATE: Music intensity in Endless maps based on time speed
- UPDATE: New look for number badge on game and building button
- UPDATE: Not acting signal graphics improved
- UPDATE: Removed black background option from the game (will be replace by color picker)
- UPDATE: Showing only items in Construction menu that are or once were present in the inventory (not applied on economy-based maps)
- UPDATE: Signals hover animation improved
- UPDATE: Station sign graphics has been improved
- UPDATE: Station sign unlock animations and wave modal visual refactor
- UPDATE: Switch background improved
- UPDATE: Switch hover animation improved
- UPDATE: Task panel spacing was wrong
- UPDATE: Track colors match more signal colors
- UPDATE: Train sprite improved
- UPDATE: Waiting train buttons display next station color and accept timer
- UPDATE: Added station sign item to Rush hour checklist in level editor
- UPDATE: Corrected editor train occurrence tooltip
- UPDATE: Localizations (de: all; fr: all; ja-JP: tutorial)
- UPDATE: Removed Rush Hour option from first time player menu
- UPDATE: Switched next wave button order
- UPDATE: Train notifications and color coded stations research video updated
- UPDATE: Zero inventory item count is shown
- UPDATE: Building items no longer disabled when no items left in inventory
- UPDATE: Localizations (de: all; fr: research, ui; ja-JP: all; zh-Hans: tutorials)
- UPDATE: More trains to accept button now shows timeout
Fixes
- FIX: ‘Change Speed’ and ‘Tunnel’ building buttons remained inactive after return from in-game tutorial (e. g. arrival sensor tutorial)
- FIX: Clicking on a track caused sound even when no routing was posible
- FIX: Do not display price 0 when building from inventory
- FIX: Do not display price 0 when bulldozing to inventory
- FIX: Game over screen button width did not fit text
- FIX: Ghost track in bottom left corner of the map
- FIX: NPE was thrown in Editor
- FIX: Small tracks have a mouse priority over switches when routing from auto signal
- FIX: Station sign could become uninteractable after opening menus
- FIX: Subtitles panel was too small on smaller screens
- FIX: Deallocating signal in build mode would add signal to inventory without bulldozing
- FIX: Routing highlights remained after cancelling routing during animation
- FIX: Train schedule didnt remove previously shown stops on shorter schedules
- FIX: Locked building items were only shown as locked after researching anything
- FIX: Trains collided where a train just left a switch
- FIX: Bottom menu was not shown after game restarted from pause menu when level / wave finished / game over screen was displayed
- FIX: Sometimes no train went to newly activated station if intensity lower than 100 % was set
- FIX: Time was not updated