A new Ravenfield update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Ravenfield update will address some of these issues and bugs.
Read what is new and fixed in today’s Ravenfield patch. Read the official patch notes below.
Ravenfield Patch Notes- March 14, 2025
Gameplay changes:
- Completely remade the 76 Eagle shotgun from scratch with animations and rebalancing changes
- Remade Bundle o’ Buss sprint animations
- Remade Automatico Akimbo sprint animations
- Garret reload animation can be canceled by holding RMB.
- Players will now automatically holster their weapon while climbing ladders
- Added cloth foley sounds to various player actions such as walking/kicking/jumping/entering vehicles/reloading etc.
- Added ‘wants to aim’ bool parameter to weapon animators, this is used to cancel reload animations early by holding RMB.
- Added ‘walk cycle’ float parameter to weapon animators, this can be used to synchronize sprint or walk animations with the player character weapon bob/footstep sounds.
- Fixed actor onTakeDamage event firing when the actor took splash damage while inside an enclosed vehicle seat that protects it.
- Fixed actor onTakeDamage firing while the actor is dead
- Misc changes to audio mixing of the player audio. Should result in more noticable player footstep/jump/land sounds.
Trigger System:
- Added TriggerOnPlayerLineOfSight, sends a signal when a transform point enters or leaves the player’s line of sight
- Added TriggerSetVelocity, used to set a vehicle or rigidbody velocity or to apply an acceleration.
- Fixed TriggerOnVehicleDestroyed firing the onDestroyed send instead of the onDisabled send when a vehicle is disabled.
Ravenfield Mod tools:
- Added missing IsVehicle filter type for OnVehicleDestroyed and related vehicle filtering components. This allows you to send signals when a specific vehicle has been destroyed
Download Ravenfield update on PC.