Rec Room update is now rolling out on PC (Steam). According to the official Rec Room patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Rec Room patch will fix a few of these issues.
Check out more details below.
Rec Room Patch Notes – June 15, 2022
Photo Roll
Drumroll please… we’re rolling out the Photo Roll! Access all the photos you’ve bankrolled to Rec.net (yep, all of ’em!) right from the Share Camera. Have pictures of you and your friends rollicking in Rec Royale? You can share them with your friends in chat! We’ll be rolling Photoroll out to more and more players over the coming weeks.
Circuits V2 Updates
- Added speed and acceleration configure settings to Piston V2 and Rotator V2.
- Configuring an Object Board will now display a button that will open the configuration menu for the attached object.
- This button has been placed in a new “Rec Room Object” foldout, and the existing “Detach from object” toggle has been moved into it.
- The existing “Detach from object” button will no longer appear on player boards where it would previously display an error.
- “Detach From Object” has been renamed to “Detach From Rec Room Object”
- Similarly, there is a new button on the configuration menu for Creation Objects with Object Boards, that will open the configuration menu for the attached Object Board.
Color improvements
- Adjusted light object boards to use the Color type, rather than color index int
- Modified boards for the Point Light, Spotlight, and Dome Light
- Added default port values to match the existing Dome Light values
- Moved Color type related chips out of beta, including Color Constant, Color (variable), Color to Int, Emitter Set Color V2, Light Set Color V2, List Color (variable), Text Set Color V2
- Added palette filter paths to the new dome light chips: ‘Light Set Specular Node V2’ and ‘Light Set Softness Node V2’ have been added to Object/Light
- Color to Int Chip has been removed from the palette to make way for custom colors.
New Chips
- Audio Player: Get Volume, Get Playing, Get Speed
- Emitter: Get Looping, Get Size, Get Speed, Get Playing
- Light: Get Angle, Get Color, Get Intensity, Get Range, Get Enabled, Get Specular Contribution, Get Softness
- Text: Get Color
- Seat: Get Lock In, Get Lock Out
Beta Releases
- Doors V2, Audio Player, Invisible Collision, Explosion Emitter, Projectile Launcher, Switch Chips, Set Rotation Chip, Set Transform Chip
Bugs Fixed
- Fixed formatting on the port renaming field to match other chip configuration fields. The field now correctly allows for spaces.
- Fixed a bug that caused reflection probes to not revert to their original state after deselecting a Sky Dome chip
- Fixed input configuration and variable home values input fields for Bool, String, and Int values:
- Bool values will now use a toggle, rather than typing “true” or “false” into a text field
- String values will now use a multiline input area, rather than a single-line text field
- Int values will use an int input field, which performs input validation and enables the numerical keyboard on VR
- Sample Audio offset input is fixed in VR
- Fixed Cloud Variable settings page not populating correctly after closing and reopening it
- Fixed the seat thumbnail in the palette so it’s no longer invisible, now go take a rest!
General Improvements and Bug Fixes
- Fixed a bug causing the scrollbar on the New Player Challenges page to be invisible.
- Fixed an issue where MakerPen tearoff menus did not remember their previous position in VR.
- Fixed a bug where menus would clip into the VR keyboard.