A new Resonite update 2025.1.28.1216 released on PC. According to the official Resonite patch notes, the latest update 2025.1.28.1216 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Resonite patch 2025.1.28.1216 will fix a few of these issues.
Check out more details below.
Resonite Patch 2025.1.28.1216 Notes – Jan. 29, 2025
New Features:
- Added AmbientLightSH2 component to control the ambient light in the world
— This functions similarly to the Skybox component, where there will be one active component that is determining what the current ambient lighting is
— The ambient light is parameterized using second order spherical harmonics - Added ReflectionProbeSH2
— This computes Spherical Harmonics (of order 2) based on the current texture of the target Reflection Probe
— The computation is done using Compute Shaders and should be fast. However having lots of these will add up
— The calculation is done locally for each user – if you want to share it, write the computed value into a field
— For Baked probes, the calculation will currently only work with uncompressed texture formats
— The Compute Shader is adapted version of this: https://github.com/pieroaccardi/Unity_SphericalHarmonics_Tools - Added OnChanges mode to ReflectionProbe & ChangesSources list
— This can be used to have the probe re-render only when another component changes (e.g. a Skybox material)
— It’s similar mode to Realtime, but it does not re-render constantly – only on changes, saving performance when relevant items do not update - Add SkyboxOnly mode to ReflectionProbe
— This will make the probe render only the skybox and nothing else
— It’s useful for computing the ambient lighting based on the skybox - Added auto-upgrade mechanism for worlds, which will convert them to the new lighting system that’s managed within the Resonite world
— The world is auto-instrumented with a skybox only reflection probe, which is also used to drive the ambient lighting
— You can find these components on where the Skybox component is located
— This mechanism replicates the old behavior, but with faster update rate (meaning changes in ambient lighting are significantly smoother) - Added UnpackSH nodes for unpacking spherical harmonics (requested by @reddneko, issue #3585)
- Added PackSH1 node for packing spherical harmonics of order 1 (requested by @nytra, issue #3542)
Tweaks:
- Remove “experimental” label on PhotonDust
— From this point on, we recommend using PhotonDust for any new projects and avoiding the Legacy Particle system, which will be removed very soon
— For any changes to PhotonDust we’ll now implement compatibility conversions to make sure your items keep working properly
— Conversion is still not automatic and legacy particle system is present, but as of now we don’t recommend using it for new projects
— Legacy system will be removed very soon, so prepare for its removal! - When particle trails space changes, the trails are now cleared to prevent odd positioning (based on report by brecert, issue #3510)
- Added generic recursion limit for SphericalHarmonics instances that can be introduced into the data model (it cannot be above 2)
- “Set Active Skybox” button on Skybox component is now localizable
Locale:
- Merged German locale update by @muppeq
- Merged Esperanto locale update by SejdenGrauk
- Merged Japanese locale update by @.aesc
- Merged French locale update by @j4.lc
- Merged Chinese locale update by modimobeikete
- Merged Russian locale update by @lynrayy
Fixes:
- Fixed the importing of public folders via their resrec url (reported by @badhaloninja, issue #3554, fixed by @probableprime)
— This also allows for both Link and Directory record urls to be used to importing public folders and provides error messages on issues/problems with the URL - Fixed OnChanges reflection probes not re-render when the Slot they’re is disabled and then re-activated (reported by @modernballoonie, issue #3553)
— This is aprerelease
build fix - Fixed ReflectionProbes breaking when near/far clip are too low
- Fixed deleting PhotonDust particle systems sometimes resulting in all particle systems to break (reported by @modernballoonie, issue #3507)
- Fixed SkinnedMeshEmitter not working with meshes that either lack bones or blendshapes (based on report by @luxkitty, @nytra, @baxterottoman, @fukuro8232, issue #3522)
- Fixed GravityForce being in the incorrect space for legacy converted particle systems (reported by brecert, issue #3508)
- Fixed legacy line emitters not emitting particles with correct direction when using line-aligned mode (reported by brecert, issue #3509)
— Note: This is a breaking change for existing converted systems. If you have saved converted systems with PhotonDust with these emitters you’ll need to reconvert them - Fixed particle renderer modules getting a weird offset when the main renderer space changes (based on report by brecert, issue #3510)
- Restored the order of operations when importing resdb urls
— This fixes cases of “cloud spawning” being broken on 2025.1.14.6 (reported by @yoshi1123_, issue #3534)
— Do keep in mind that “cloud spawning” via this method may break in the future, but we do hope to create an official version of cloud spawning in the future. - Fixed Spherical Harmonics generic instances not being flagged as unsupported, allowing creating invalid instances which result in a crash (reported by @modernballoonie, issue #3529)
- Added generic validation to SphericalHarmonics nodes, preventing unsupported instances from being made and causing issues and crashes (based on report by @modernballoonie, issue #3529)
Download Resonite update 2025.1.28.1216 on PC.