Revita update 1.0.3 is now available to download on PC. According to the official Revita patch notes, the latest update 1.0.3 addresses some bugs and crashes.
Previously, a major update 1.0.3 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Revita version 1.0.3 will fix a few of these issues.
Check out more details below.
Revita 1.0.3 Patch Notes – May 19, 2022
- QUALITY OF LIFE:
- Player bullets are now properly layered behind enemy bullets
- Hats can now immediatly be equipped when unlocked without having to go to the hat menu
- You can now quick scroll through the secret and blacksmith menu by pressing left/right
- Synergy Icons now show up on the collection menu
- Pickups and relics now will move away from each other when stacking on top of each other
- If you forget to pick up the “Old Photo” it will now appear in the boss room of the Ticking Towertop
- Added an extra hint for how to progress past shard 5 upon beating shard 5
- CHANGES:
- Added new audio and visual cues to minibosses teleporting
- Rebalanced Regrets HP
- Rebalanced Mother a little bit
- Added a bullet cap setting to the PC version
- Increased the Damage cap on the player end
- You can now remap the button for Gun skills
- Baby Gestalt Slimeye can’t drop souls anymore
- Local Customs can’t have irrelevant curses anymore
- High Morale can’t hit you before the enemy can hit you anymore
- You can now skip the outro of the mother fight
- Adjusted some of Depressions Collision box
- Removed the main stat decreases from looping
- Certain secrets aren’t achievable by using shortcuts anymore
- Changed the price of rare hats from 500 to 300 Soul coins
- “Shell Cluster” and the cluster shotgun now scale more properly in regards to celestial weapon recharge
- Miniboss theme won’t play during the Forgotten Station anymore and neither during mimic fights in the last refuge
- Readjusted some of the minor shrine prices
- Adjusted journal requirements for the blue and red mimic
- Anger can’t respawn on top of adds anymore, or spawn them on top of him
- The “Relic Lock” Shard modifier doesn’t trigger with story related relics
- Reduced the amount of time you stick to walls when pressing away from them
- Made the water physics in Calm Calderium less aggressive
- You can get Achievements on loops again, however each loop counts as a seperate run when it comes to achievements (unless its globetrotter or loop related secrets)
- Regrets hands won’t deal collision damage anymore unless they do any of the fist attacks
- Mimics can now attack from off screen
- Sticky Bombs that are attached to Anger, will now be removed when he digs through the ground, as to not accidentally hit the player out of nowhere
- Small shrines can’t spawn in the Last Refuge anymore
- Slightly reworked pickup balance
- Increased Golden rift frequency
- Minibosses drop 4 less souls
- Bosses can now be affected by freeze and slow
- FISHING:
- Buffed the amount of soul coins you get from fishing
- RELICS:
- Story related relics can’t be accidentally destroyed or recycled at the metro apprentices anymore
- Celestial Ring: Now part of the celestial synergy
- Planetary Ring: Now part of the celestial synergy
- Eaglebeak: Updated Phrasing
- Triple Shot: Updated phrasing
- Scented Candle: Now gives you 3 talismans
- Honey Heart: Can now be upgraded twice, has been nerfed in its effect (+50% -> +100%) -> (+25% -> +50% -> +75%) but now also increases max soul by 1 segment
- Boomerang: Synergy with Laser bullets now works as intended
- Winged Boot: Now upgradable
- Chaos: Now has 2 upgrades instead of 1
- Back Shield: Now determines its direction on where the player is looking and also dropped from a legendary -> rare
- BUFFS:
- Mighty Leek: Increased crit rate from (10% -> 15% -> 20%) to (20% -> 30% -> 40%)
- Pokerchip: Increased crit rate from (5% -> 7.5% -> 10%) to (10% -> 15% -> 20%)
- Abandoned Artifact: Increased crit rate from (5% -> 5% -> 10%) to (5% -> 7.5% -> 10%)
- Eye of Denial: Can now shoot through walls
- Slime Ball: Now also increases range and the range can be upgraded (10% -> 15% -> 20%)
- Ember Pearl: Rare -> Common
- Flamethrower: Now also buffs burn damage and can be upgraded (+50% -> +75% -> +100%)
- Compass: Now works on Fortunas Lottery
- Superglue: Increased chance of repairing shields from (20% -> 35% -> 50%) to (40% -> 50% -> 60%)
- Guillotine: Now also synergieses with “Boss Key”
- Boss Key: Minibosses now also drop an additional relic
- Hard Hat: Now also works on water and the arid athenaeum snowstorm
- Love Key: Increased heal from (0.5 -> 0.75 -> 1) to (1 -> 1.5 -> 2) and Rare -> Common
- NERFS:
- Titanium Armor: Now chance based and upgradable (50% -> 75% -> 100%)
- Broken Bone: Common -> Rare
- Eldritch Tentacle: Decreased damage bonus from (+10% -> +12.5% -> 15%) to (+5% -> +7.5% -> +10%) also Common -> Rare
- Rainbow: Decreased status effect duration from (5s -> 7.5s -> 10s) to (3s -> 5s -> 7s)
- Cookie Bag: Cookies are now only worth half as much (as they previously were WAY too strong for a common)
- SYNERGY CHANGES:
- You can regain synergies upon losing one in a run
- Locksmith: Now has a chance to drop a pickup when opening a locked gate
- Celestial: Now shoots out 5 bullets whenever using a celestial weapon
- Crystaline: Now reveals the entire map on every floor, rather than just a chance for a few rooms
- Frog: Now has a 25% chance to shoot out a bursting bubble bullet every time you shoot
- SYNERGY BUFFS:
- Loot Fairy: Now requires one less relic
- Greedy: Increased chance for discount from +10% to +30%
- Holy: Now also decreases chance for corrupted relics to appear
- Chester: Increased chance for a chest to be of higher rarity from +10% to +40%
- Boot: Now also grants spike immunity
- SYNERGY NERFS:
- Food: Requires 1 more relic
- CURSES:
- Blinded: Made the base effect slightly brighter
- Dangerious Package: Nerfed the effect quite a bit, from .4 chain reduction to .2 chain reduction on first stack
- Exhausted: Nerfed the effect quite a bit
- Masked: Now works properly with enemy outlines turned on
- SHARD MODIFIERS:
- Inflation: Now resets every shop
- Expensive Repairs: Now just increases the next prices at the next blacksmith by 0.5 max HP max
- GUNS:
- Soul Gun (Buster): Increased charge speed and every charged shot is now a critical
- Soul Gun (Diffusion): Lowered damage benefit, but you can recharge ammo by dashing through enemies now
- Machine Gun (Burst): Made the damage more similar to the base machine gun
- Rocket Launcher (Twin Missile): Lowered damage multiplier by 10%
- Rocket Launcher (Mine): Increased damage of the mines times 2 and increased base damage by 1
- Sniper (Base): Now also has increased crit rate (+15%) and increased crit damage (2 times instead of 1.5 times)
- Sniper (Hunter): Entirely reworked, now deals crits on ricochet bullets
- Sniper (Reload): Entirely reworked, now has multiple ammo and has a guaranteed crit on perfect reloads
- Blast (Freeze): Entirely reworked, now has the freeze as an active ability and the beam deals more damage to frozen enemies
- SECRETS:
- Holding On: Doesn’t work with shields anymore
- Cursed Crates: Doesn’t need to be 1 cursed chest per area any more and can instead be any amount, as long as you open 5 cursed chests in total during a run
- BUGFIXES
- The caretaker now mentions the shard doors way earlier
- The “Dim Background” Accessibility setting now looks correct in the Regret fight
- Using the Celestial Shield weapon now also shows the currently equipped Hat
- Fixed the bug when pressing alt tab, leading to the player gliding on the ground, pickups gliding on the ground, softlocks, etc
- The “Simple Platforms” setting now works properly at all times, letting you simply fall through platforms by tapping the crouch button.
- Fixed the crash caused by upgrading “Mirror Shard” intro the “Mirror Prism” at the blacksmith
- Fixed some issues with Note 5 having a chance to not properly appear when looping
- Fixed weird interaction with Regret, where the fists move weirdly when coming in contact with the celestial shield
- Regret wont crash anymore when they dissappear while being affected by burn or poison
- Mirror Prism and Broken Pocketwatch now show up properly in the journal
- The Mirror Prism Beam now reaches across the entire room, making sure you can’t miss out on the pocket watch
- Dynamite + Laserdiode now works properly on Regret and won’t spawn the explosions at the bottom of the stage
- Soul carrier flies can’t be revived anymore
- Fixed the damage not doubling when having dynamite and rocket launcher
- Cleansing now works in the Last Refuge
- Removed the weird player after image effects from the credits scene
- Fixed the icons of removed relics not being correct
- Fixed Depression getting stuck in walls
- Glass Canon won’t give max HP when below 1 max HP anymore
- Snowglobe relic is working properly again
- Fixed B Anger randomly switching direction when shooting in four directions
- Fixed some hitbox issues with Alt Depression
- The slow status fx won’t overwrite the frozen status fx anymore
- Special Gate signs aren’t mirrored anymore
- Fixed the weird graphic driver crashes on the credits and alt 4 boss room
- Shroomencer minibosses can’t spawn shroomers below platforms anymore
- Fixed the secrets that previously werent properly unlockable (Good Company, Old and Wise, and Globe Trotter)
- Big Chests in the boss rooms can’t be mimics anymore
- Can’t get the gourmet race secret via dailies anymore
- Cookie Bag can’t be used to farm infinite soul anymore
- Fixed a visual bug with “Bursting Bubble”
- Fixed the “Wish” bug with the “Pisces Rod” where you repeatetly throw out the rod until the bar is empty
- Fixed a crash when using the “Pisces Rod” in the metro
- Fixed Grandma npc unlocking way too early
- Moon earring now works as you’d expect with certain attacks from the final bosses
- A few achievements only related to getting the normal ending, are now automatically gotten when entering the last refuge
- Fixed status fx visual positioning on Regret
- Fixed Superglue synergizing weirdly with Shield Polish
- Fixed the statues crashing when shot on loops
- Orbit gun now synergizes properly with moldy cheese
- Fixed a bug where you could skip through side gates
- Fixed Damaged Ammo being wonky
- Damaged Ammo + Sparkler, wont cause infinite bullets anymore
- Fixed Bounty Ticket save corruption
- Fixed Dynamite + Laser Diode + Watergun scaling bugs
- Laser Diode + Sticky Bomb now works properly on Regret
- Fixed Moon Locket being unable to curse you
- Fixed a weird text positioning bug on the secrets menu
- Orbit gun shots now base their angle on your aim angle
- Fixed the weird knockback
- Bounty tickets now change their reward if you can’t get any more things from a certain category of rewards
- Fixed a weird bug with lifevest, where if you died with a shield, it would keep the shield when reviving you
- When destroying enemy bullets with the Celestial Soul Gun, they now get destroyed properly
- Crossroad rooms can’t have the same sideroom twice anymore (unless both are small chests in case it can’t generate two different rooms)
- Fixed a softlock that can occur when having the shard modifiers “Sold Out” and “Chestless” activated
- You can’t get duplicates of the Royal Crown anymore
- Fixed a visual bug where the red tint on bosses in phase 2 would vanish after being affected by a status effect
- Fixed a weird bug with the explosion lifetimes
- Fixed a bug where you could fly above mother in her boss room without starting the fight
- Mothers wiggly bullets are now affected by slowmotion
- Safety Blanket now properly affects the cleansing curse
- Custom Shards are saved again
- Barf won’t trigger in the Regret intro cutscene anymore
- Fixed Crashes related to the Swiss Knife relic
- Fixed the leaderboard sometimes being cut off weirdly
- Fixed a bug with depression where the bullets could sometimes explode too late
- Fixed a potential crash with Enigmas death animation