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Saturday, January 11, 2025

Rise to Ruins Update Patch Notes – June 12, 2022

Rise to Ruins update is now rolling out on PC (Steam). According to the official Rise to Ruins patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Rise to Ruins patch will fix a few of these issues.

Check out more details below.

Rise to Ruins Patch Notes – June 12, 2022

  • You can now set the particle movement back to “retro” by setting retroParticles=true in the settings.properties file.
  • Houses can no longer store raw meat.
  • Reliquary vessel spots can no longer have roads built under them.
  • Added Easter Egg messages and sound effects when you sell a filled Vessel to a Catjeet in the marketplace.
  • Occultists now check to make sure the body they need to reach isn’t under threat before attempting to go there.
  • Added all remaining missing perk names.
  • Increased the pray speed across the board by 10%
  • Boosted the amount of essence generated per pray cycle from 20-40 to 25-45.

Bug Fixes

  • Reversed a change that fixes a bug that won’t allow some resources make/maintain values to be set in certain panels.
  • Waymakers will no longer try to clear roads in locations roads shouldn’t be allowed to be placed anymore anyway. (Example: If you build a reliquary over roads, and the old roads are overtop the vessel parking spots)
  • Added test AI to help with kitchen ration output.
  • Applied an experimental fix that should prevent courier golems and migrants to attempt to go to a region that was recently lost to the corruption.
  • You can no longer place buildings in the red cut off area of your village range.

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