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Romans Age of Caesar Update 1.4.0 Patch Notes – July 6, 2022

A new Romans Age of Caesar update 1.4.0 released on PC. According to the official Romans Age of Caesar patch notes, the latest update 1.4.0 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Romans Age of Caesar patch 1.4.0 will fix a few of these issues.

Check out more details below.

Romans Age of Caesar 1.4.0 Patch Notes – July 6, 2022

  • Battle reports now display the associated costs for the attack
  • Adjusted Glory Round values for Towns and Capitals based in the Homeland and Inner Empire:
    Homeland
    Towns – 1 (down from 2)
    Capitals – 2 (down from 3)

Inner Empire
Towns – 3 (up from 2)
Capitals – 5 (up from 3)

  • The newsfeed on login now updated without requiring a client restart which will allow us to utilise more robustly as an announcement platform going forward
  • Players can no longer capture locations adjacent to a Capital if their city is not connected to the capital via controlled locations. Capitals themselves can still be captured without connected locations
    PLAYER SUGGESTED – Forts now have a minimum Fort Point value of 100. Forts with designs that use less than 100 Fort Points will not be valid for use/saving (applies to new Fort Designs only)
    PLAYER SUGGESTED – House capture can now only be launched against targets based within the Outer Empire, Frontier and Rome Regions
    PLAYER SUGGESTED – House capture can now only be launched against a player that has more than 4 Houses. House Capture will be unavailable against targets with 4 or less Houses available (including those stored within their Vault)
    PLAYER SUGGESTED – While a player is under Eviction within their City, barbarians they generate from Huts will ONLY target that players buildings. If no buildings are present in that players suburbs they will be removed rather than target neighbours
  • Barbarians generated by a player that gets evicted will now be removed from the City along with the player
    PLAYER SUGGESTED – Eviction from a city blocks that player from returning to that suburb for 7D
  • The Exile PvP attack has been temporarily disabled while we balance and tweak its behaviour
    PLAYER SUGGESTED – natural Barbarian spawns (those not via Hut Activation) are now completely random for all players, rather than at fixed times for each player
    PLAYER SUGGESTED – Villages on Tutorial Island now automatically replenish until their full allocation is expired

–Fixes–
PLAYER REPORTED – Retreating from a battle with units on the battlefield should no longer present those units as casualties in the battle report
PLAYER REPORTED – Legions will no longer get ‘stuck’ on huts in neighbouring lanes of a Sacred Space due to having a large blocking radius
PLAYER REPORTED – The correct amount of urban points are now removed when a players building gets destroyed
PLAYER REPORTED – Using the City Guard to do any amount of damage to a players Fort no longer causes the whole Fort to be destroyed
PLAYER REPORTED – Placing a building over a friendly legion now returns that legion to their Barracks, rather than blocking building placement

  • Fixed an issue that could cause a players Forum to not place after a relocation or migration
  • Fixed an issue that could cause the camera to focus on the City Forum after a relocation or migration, it should now focus on the players suburb slot/forum
  • Resolve an issue that was causing Houses that did not have a Glory Round win to be displayed in the incorrect ranking order in the Rewards panels for Epochs
  • Added pages to the Alliance Panel and temporarily removed the search functionality to improve performance. We’re aware this doesn’t completely resolve the performance issues players are experiencing and are continuing to work on possible fixes

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