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Wednesday, December 6, 2023

Rule the Waves 3 Version 1.00.14 Patch Notes – June 16, 2023

A new Rule the Waves 3 update 1.00.14 released on PC, PS4, PS5, and Xbox one. According to the official Rule the Waves 3 patch notes, the latest update 1.00.14 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Rule the Waves 3 patch 1.00.14 will fix a few of these issues.

Check out more details below.

Rule the Waves 3 Patch 1.00.14 Notes – June 16, 2023

  • Fixed a bug with warning when the player has exactly 2 AMC in peacetime, instead of more than 2.
  • Fixed a bug with unrest sometimes unintentionally increasing when industrial productivity increases.
  • More variation in first carrier AI design for some nations.
  • Fixed a rare bug where an enemy ship could get speed 0, which would generate error messages in battle creation.
  • Fixed a bug with Unit machinery sometimes being applied in battle even though the ship was designed without it.
  • Fixed a bug with DD and CL division commanders not being auto assigned when they should be.
  • Damage control training will now not be selectable before the tech is researched.
  • Fixed a bug in the display of medium and heavy SAM ranges against surface targets.
  • Fixed a bug where scrapped ships could turn up as coastal patrols in battles.
  • Added function to multi select air units and make them night capable.
  • Fixed a bug with industrialists complaining about the Navy buying foreign aircraft even if nation has no aircraft industry (China).
  • Fixed a bug with magnetic pistols doctrine choice not being saved.
  • Removed non-functioning auto ammo choice checkbox in doctrine screen.
  • Made sure the DD request event does not fire before DDs are invented.
  • You will now no longer be reminded if the museum ship is a carrier and has no aircraft assigned.
  • The close button in the division editor now keeps alignment to the right edge of the screen.
  • Fixed a bug with secondary hit modifier from director control sometimes wrongly calculated.
  • Fixed a bug with small ships detaching/slowing down to quickly from flooding, and large ships being to slow to do it.
  • User preferences, added option for no popups when divisions lose contact.
  • Increased starting distance in battles with long radar ranges (this will primarily affect the missile age).
  • CVL must now have a displacement of at least 6000 tons and a speed of at least 15 knots.
  • Separated the commander and division submenus in the ships in service popup menu.
  • In the ships in service popup menu, you can now reassign a ship to another division even if it already is in a division.
  • Made it possible to assign officers to command destroyer divisions from the officers tab.
  • Added a check for ship name being used when naming new ship classes.
  • Added “Independent” in the role selection screen of the division editor (= effectively no specified role).
  • Division editor: Made it possible to move divisions up or down in the division list.
  • When creating a division and changing the type of an already autonamed division, a new appropriate name can be autogenerated.
  • Made sure aircraft maneuverability can never go negative.
  • Probably fixed a bug that could corrupt savefiles (hard to recreate the bug).
  • Tweaked the AI to be more sensitive to threats to its home area.
  • The VP display is now updated immediately after the player or the AI declines battle instead of at the end of turn processing.
  • The visual equipment list in the design window is now cleared when you press “Clear all values” for the ship design.
  • Added a button to clear all visuals.
  • Reduced the chance of AI nations allying if they have incompatible government systems.
  • Officers are now sorted on rank value and not on rank as text.
  • Copy and paste air unit will now also copy carrier capable and night capable characteristics.
  • Added option to center the map on selected possession when selecting possessions after a peace.
  • Improved the list in the officer selection screen with sortable columns for traits.
  • Added some Rear Admirals to the officer pool at the start of a new game.
  • Added query for automatic mirroring of opposite mount when moving tertiary gun mounts.
  • There is now a chance for officers in the starting pool to have their traits known at start.
  • The player will now be asked about auto scrapping all AMCs after a war.
  • Prevented an error when pressing OK on an aircraft prototype request without selecting a role.
  • Ships transferred as reparations or lend lease are now automatically removed from division organization.
  • Fixed a misleading description text in research of Wireless Telegraphy.

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