A new Satisfactory update 1.0.0.5 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Satisfactory update 1.0.0.5 will address some of these issues and bugs.
Read what is new and fixed in today’s Satisfactory patch. Read the official patch notes below.
Satisfactory Patch 1.0.0.5 Notes -November 4, 2024
GAMEPLAY
- Re-added the clearance visualization boxes on Buildings
- Can now be enabled in the Options menu > Gameplay > General > Show Clearance
BUGFIXES
- Optimized the Lightweight Subsystem, this improves a bug where hovering over big blueprint holograms over existing buildables would drastically lower performance until the hologram was closed
- Fixed a bug where taming enough Lizard Doggos would make other creatures disappear
- Added Equip/Unequip sounds for the Jetpack
- Fixed a bug where it was possible to merge a Pipeline or a Conveyor Belt into itself by using a Pipeline Junction or Splitter/Merger, which would cause duplications
- Fix for Pipelines losing connection to Pipeline Floor Holes when Upgrading/Downgrading them
- Fixed a bug where Nudging would stop working for the player Hosting the session in Multiplayer
- Fixed a bug where leaving a session without respawning would result in them losing their inventory when rejoining
- Fixed Power Pole Clearance
- Fixed players not being able to mine resource deposits inside of the Spore Flower Gas
- Fixed not being able to sample buildings sometimes after saving and reloading a session
- Fixed a rare Crash in Multiplayer when someone in the session enters a Vehicle
- Fixed Blueprint Designer Storage Container not properly displaying
- Potential fix for a crash in the Circuit Subsystem
- Fixed crashes related to dismantling some parts of a Blueprint, mostly affecting Conveyor Belts, Pipelines and Railways
- Fixed a bug where loading a blueprint in a designer would load it in all the previously interacted designers
- Fixed a crash related to Blueprint connections when exiting or loading a save
- All of the remaining smoke effect lingering from Gas Pillars should now be fixed
- Fixed “Efficiency first” (Unlock All Milestones) achievement not unlocking correctly on Epic Games Launcher
- Fixed Ascend/Descend inputs getting stuck when opening a menu while using the Hoverpack
- Fixed Locomotives moving on railways displaying incorrectly in multiplayer in some scenarios
- Fixed Drone Stations displaying incorrect names in the UI and incorrectly allowing duplicate names for stations
- Fixed Train Signals disconnecting from the track when placing them in Multiplayer
- Fix for crashes related to Blueprint connection issues in in Multiplayer
MODDING
- Fix FSimpleBuildingInfo not being exported, preventing FGBuildable.h linking correctly for modders because of its use in FORCEINLINE’d function.
- Fix FactoryGame.h using Microsoft-specific extension by pre-declaring ENetMode enum without underlying type, making the file inclusion break in certain cases for modders.
- Fix UFGBlueprintFunctionLibrary::BreakDynamicStruct not returning true when the struct type matches the parameter type, preventing new Item States from being usable from Blueprints for modders.
- Added API for working with the new Lightweight Buildable Subsystem for modders
DEDICATED SERVER
- Fixed Advanced Game Settings being activated unintentionally transferring from the current save to another when starting a new session through the Server Manager
LOCALISATION
- Updated community translated languages with the latest translations
- The following languages are now fully translated
- Arabic – اَلْعَرَبِيَّةُ
- Latvian – Latviešu Valoda
- Norwegian – Norsk
- Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.
Download Satisfactory update 1.0.0.5 on PC.