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Saturday, February 22, 2025

Sea Power Update 0.1.1.4 Patch Notes – Feb. 21, 2025

A new Sea Power update 0.1.1.4 released on PC. According to the official Sea Power patch notes, the latest update 0.1.1.4 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Sea Power patch 0.1.1.4 will fix a few of these issues.

Check out more details below.

Sea Power Patch 0.1.1.4 Notes – Feb. 21, 2025

Bug Fixes:

  • Some weird altitude restriction on landing of planes like MiG-25
  • Aircraft no longer descend and acellerate to max on RTB
  • Some squadron names
  • Aircraft gun alignment could override bomb alignment which could prevent bomb drop
  • Update VF-33 Callsign
  • More USN Callsigns merged from https://steamcommunity.com/sharedfiles/filedetails/?id=3388219888 with permission
  • Aircraft should no longer teleport on losing formation lead
  • Custom Air Group should now load from file
  • Fixes for flightdeck filter system
  • Helicopter flying to stratosphere during VID
  • Some animation state fixes for aircraft
  • Failsafe for aircraft waypoint arrival
  • Landing failsafe was cancelling formation relative position tasks.
  • MiG-21 associated sensors key was wrong for the hardpoint, coould not use radar-guided missiles
  • Fixedwing takeoff doesn’t go supersonic
  • Aircraft stuck in engagement state
  • Tu-16P Damage Models misnamed
  • Tu-16k could not guide AS-2
  • F-14 had only 1 weapon channel for Sparrow

Improvements/Additions:

  • Helicopter gun alignment improvements
  • Cobra gun tweaks
  • WIP: Aircraft continuous attack
  • Balancing: Unified aircraft and ship chaff system
  • F-14 radar split to common guidance system and Phoenix guidance system
  • WIP on aircraft multi engage
  • Aircraft Turnaround times implemented outside of Editor. Base time 20 mins. Large aircraft 40 mins. Heavy bombers 80 mins default. Settable in aircraft and helicopter ini with [General]CoolDownTime.
  • Various improvements for flightdeck, including ability to specify Takeoff Ground Run distance, ability prevent planes to takeoff before previous on runway and changing pending tasks to spawn planes consequently. Added mandatory spawn delay.
  • Active sonobouys to most ASW planes/helicopters
  • 3 more torpedoes to Tu-142m
  • Taxi interval values for helicopters. Landing pitch for soviet planes. Su-24A loadouts
  • MiG-23MS profile pic
  • “VeryLarge” plane category and flight deck filter
  • Basic aircraft group attack
  • Aircraft group attack on missiles

Vessels/Submarines

Bug Fixes:

  • AI formation vessel could stuck in Sprint&Drift state when made formation leader
  • Kitty Hawk cavitation particles
  • Variants loaded all sections, not just ones less than the number of variants field
  • Sverdlov ammunition numbers
  • It was possible to request identification from submerged submarine
  • Belknap GFCS orientation
  • Incorrect positioning of units in LineAbreast formation type when spawned in the beginning of a mission

Improvements/Additions:

  • Removed excessive variants of Yankee sub
  • Show Depth below Keel for submarines
  • Add ability to position cavitation particles through ini file
  • Soviet vessels RWR/ELINT/ECM
  • Added Turkish Gearings

Weapons

Bug Fixes:

  • Reduced Pegasus-Class 76mm Mk75 to have 400 rounds (down from 5000)
  • AGM-84 Launch range set to 65 nmi, down from 120
  • Collateral damage to torpedoes by chaff rebalance
  • TEST-71 torpedo could not be destroyed if exploded with debris creation
  • Attempt to make CIWS to be able to shoot down only intended target
  • Weapons could reveal positions of disappeared targets
  • Torpedo TerminalApproach required target to be observed by shooter taskforce
  • Attempt to prevent torpedoes to fly overwater
  • Offset of container weapons like FFAR pods, when spawned far enough from center
  • CM-5 muzzle velocity
  • Ammunition bound to containers (e.g. FFAR) was not listed in Unit Reference
  • Guns angles on japanese destroyers
  • Fix for missile group and weapon time compression limit increase

Improvements/Additions:

  • Chaff rebalance
  • No auto-sorting for gun weapons in BottomBar
  • Seaskimming penalty increased
  • RBU nerfed
  • Torpedo counter measure resistance lowered
  • Harpoon buffed due to now being jammable
  • WP and NATO ASM chaff resistance
  • Sonobouys deploy depth menu now selects deploy mode instead instant attack state init
  • Sonobouys mode context menu entries removed from GetSalvoSize method
  • Changed projectile logging to same style as missiles
  • Bomb drop distance in DM/Weapons (debug tool)
  • Modder request: SARH and RC missile launch range limited by FCR max range
  • Modder request: Max radar range cuts off missile connection
  • More info on weapons in DM
  • Ability to deploy sonobuoys to default, above and below layer depths via right-click context menu on bottom bar; depth of deployment for deployed sonobuoy; automatic regulation of deploy depth to avoid being set below bottom level
  • Automatic change of sonoboy deploy depth to different values when setting up Attack Waypoints (for Player only)
  • Intermittent depth deploy mode for sonobuoys
  • Current sonobuoy depth mode is now checked in the right-click context menu
  • Current sonobuoy mode display on the weapon entry tooltips
  • “no layer” status for sonobuoy

Sensors

Bug Fixes:

  • Fix for IR visual system
  • Incorrect Buket offensive ECM reference in sensors.ini
  • Head Lights radar colliders were too small that lead to invincibility against AGM-45
  • Creation of new seeker while locked on countermeasure
  • Wrong Seeker band for some sensors
  • MSO Aggressive nav radar not rotating
  • Jammer cone parameter
  • Unsupported frequency band used for Cross Sword search radar
  • Sonobuoy deploy time was not reset if using sonobuoy from pooling
  • Incorrrect sonobuoy sensor depth on creation (above water)
  • Jamming state was carried over from afterlife
  • Jammed missile could retarget to some random target for unknown reason
  • Passive Sonar Guidance for ASW torpedoes didn’t work

Improvements/Additions:

  • WIP on Jammers, Jamming is a soft kill now
  • Increased transmittion range of all sonobouys up to 30 NM
  • Radiation seeker weapons now don’t retarget to another sensor system when distance to a target is less than 1nm left
  • Radars tweaked after the nuclearstonk research
  • ELINT, RWR, DECM/OECM for aircraft
  • Added LOD2 to generic “Nato Radar” and TPS-27 radar, TPS-27 inflatable dome smoothed out

Mission Editor

Bug Fixes:

  • Unit Types dropdown could contain units from wrong category when switched from and back to empty group
  • Delete to remove group changed to Shift+Delete
  • Pause Menu in Mission Editor Mission
  • Some of the formation presets in Mission Editor will do stuff now
  • Formation Editor stations moveable in Mission Editor again. Bonus! The preset formations now work in editor!

Improvements/Additions:

  • WIP on Station Role in Mission Editor
  • Added station roles to US CVBG formation template
  • Template for Soviet CBG
  • Air Group editing enabled
  • Add Reform and Disband Formation to Mission Editor. Should allow correct teleporting of formations
  • Trigger action area Height text field, should help to avoid aircrafts crash on spawn and submarines spawn on surface only

Misc

Bug Fixes:

  • Queuing multiple duplicate actions. Change Duplicate key to Ctrl+D
  • Terrain painter did not mark vertices correctly when being used on terrain chunk edges
  • Null refs
  • Get full description for mods
  • List of colliders was formed only for systems of Vessels and Submarines
  • Some voiceovers
  • Autogen: unecessary reloads of materials
  • Autogen: relaxed hard viewport culling and always render close up objects to avoid they disappear because projected pos outside viewport.
  • EventLog now actually gets cleaned up on exiting a mission
  • Add Description to Morvarid
  • Typo in Borderline, make name less likely to trigger offence.
  • Background data (e.g. ports) was not loaded anymore due to change to coroutines
  • Contact faded audio appends track number now for one track.
  • Refresh top level paths before calculating relative paths
  • Make it less likely for UI Context to get lost in CreateModMenu
  • Folder Creation will refresh search directories
  • Units with no texture or material definition relying on models were not loading.
  • FileManager was causing game to halt on load if Steam Mod file was deleted.
  • Change Task Force Trigger also moves formations over (if all units in the formation are in Action Units).
  • Contact information window height correction
  • Saving/Loading: Fix absolute waypoints of non leader ships
  • Saving/Loading: fix local position for parented units (i.e. heli in hangar)
  • Saving/Loading: fix the relative waypoint for unit without a Formation (default position of spawned vehicle from carrier)
  • Saving/Loading: fix the Stations positions inside a Formation in save files
  • Saving/Loading: fix independant waypoint is saved when a unit is in formation
  • Saving/Loading: fix no waypoint is saved if in formation and no independant waypoint is set
  • Saving/Loading: fix SonoDeployState both for units (heli, aircraft) as a launch setting and the
  • Saving/Loading: Added launch timer / deploy timer correct behavior for sonobuoy bombs
  • Saving/Loading: fix flightdeck loading messing with ObjectBase.UniqueID
  • Saving/Loading: fix sonobuoys
  • Saving/Loading: fix FlightDeck, fix heli OpenHangarDoor
  • Saving/Loading: fix LaunchTask object restore if already exists or to be created
  • Typo in DM panel “taget”
  • Delhi spelling mistake
  • Having non-existent units types no longer crushes game on load, report an error instead
  • Target memory not working properly
  • Recalculate normals when there was a terrain modification
  • Trial of fix for 180° E/W location
  • Check for existing SOP blocked special “Random” unit type
  • Odd behaviour with layered UI in Linear Campaign. Essentially the extra UI layer hooking the mouse clicks.
  • Dead vehicle was not updated with last truth info
  • RMB placed marker instead of canceling it
  • Typo and text parsing in Material Ini

Improvements/Additions:

  • German, Chinese and Russian translations
  • Isafjordur airbase
  • Autogen improvements
  • Tooltip font size set to 12
  • Event log to stack in bottom right corner
  • Linear Campaign Proto Update
  • Saving/Loading: separate Air/Surface search radar states
  • Saving/Loading: added cavitation setting for submarines
  • Saving/Loading: Added RotatedWithLeader to support “relative position” Formations
  • Saving/Loading: added a warning message box to ask confirmation if quick loading a different mission
  • Saving/Loading: added UI notification when a quick save is done
  • Adjusted lots of terrain textures properties that were capped at 2k limit instead of their native 4k resolution
  • Allow loading of textures from file in variants.ini
  • Symbols for TargetLost, Chaffed and Jammed misseles on map
  • Make the tags list more pretty in Create Mod
  • Collider-based aimpoint for system
  • Debug tool to reload Linear Campaign Events
  • Some work on example Linear Campaign
  • Fallback to English in trigger messages
  • Select All / Select None in Context Menu for ModManager
  • Enabled SSE4 for burst compiler
  • Ability to load materials from file using the format as below. Modding tool, untested.
    [Shader]
    Path=Marmoset/Bumped Specular IBL
    [Properties]
    ;ShaderPropertyName=Type,Value. The below will be set by default which are the normal values used by Marmoset
    _Color=Color,#808080
    _SpecColor=Color,White
    _SpecInt=1
    _Shininess=6.5
    _Fresnel=0.75
    [Textures]
    ;TextureSlot=TexturePath. The normal values for marmoset are below. No extension will load from resources.
    _MainTex=pathToFile
    _SpecTex=pathToFile.png
    _BumpMap=pathToFile.png
  • Intercept size bonuses are exposed in damage.ini
  • Speed intercept calculations to VID task
  • Bug reporting via pause menu
  • Turkey flag and nation
  • Cursors for drawing tools
            • French, Spanish and Korean translations

Download Sea Power update 0.1.1.4 on PC.

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