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Tuesday, October 13, 2026

Seraph’s Last Stand Update Patch Notes

Seraph’s Last Stand update is now rolling out on PC (Steam). According to the official Seraph’s Last Stand patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Seraph’s Last Stand patch will fix a few of these issues.

Check out more details below.

Seraph’s Last Stand Patch Notes

  • New Staff: Frozen Tip – It’s projectiles go through all enemies. Great to be used with bleeding.
  • New Staff: Rainbow Staff – Shoots a random projectile every 1 second. It can shoot a weak projectile, like the homing, or a strong one, like the explosive, but that means you start with a faster attack speed than the staffs with strong projectiles.
  • New Hat: Challenger’s Hat – Doubles the amount of enemies that spawn, but you have 20% chance of getting double cards. I tried to make 100% chance of double cards, but it was EXTREMELY OP, so it’s better this way. Also, I can think of a couple build that could benefit from more enemies on the map.
  • New Hat: Fedora – Really stylish, but also really useful. This hat lets you reroll freely, but you can’t enter the scoreboard in the end. I created this hat to make it easer for people to explore different builds and see how strong they can get.
  • New Ascencion: Exorcist – Now with 6 stacks of Souls you unlock this trait. When you pick up a soul orb, a very powerful beam is launched up, damaging everything on it’s way. I think it’s kinda OP right now, so take advantage of it while it lasts.
  • New Ascencion: Burning Man – With 3 stacks of Overheat you get this trait. It creates a halo around your character that deals body damage every 2 seconds. Now melee builds are getting a lot more viable.

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